The mechanics of EVE are a bit different from how it seems Hooman sees it. Something to note is that the in-game chat also displays the names of everyone in that system, it acts almost as a scanner. Meaning if someone wanted to find us, all they would have to do is go online and look for us in chat.
PVP combat is 99.999% opportunistic, meaning if you want to kill a player, you kill one that happens to be near you at that time. People are rarely hunted, except in the case of bounties where players may put a bounty on someones head and another player can collect it by taking that person out but not many bounties are actually carried out. In the few cases where someone has actively hunted someone else it is usually for a reason, like the CEO of a major corp wants to kill the CEO of another. These are so rare that they are usually chronicled in the forums as it would take a small fleet to *actually* cut off any and all methods of escape.
It doesnt matter who knows where we are because we arent important or valuable. There are tens of thousands of other players that are worth more than we are or ever will be. Our system has no real benefit other than it is far away. It is not resource-rich and the local market is extremely poor. Semiki could only sustain a very small group of people (less than twenty) and the amount of resources it takes to support a single high-level player could not be found there. There is no reason for us to be attacked or feared.
We really only chose the system because there is no traffic - there is only one gate in or out - we are the last link in a short chain of useless, empty systems. This is exactly what we wanted. A place where we could dink around figuring ourselves out, slowly building up our meager resources until we are ready to move on to the "real" universe of EVE, not just the little rock we have hidden ourselves under.
Had it not been for Freeza's honorable devotion of mining, we would have been forced to move into more populated space long ago. But since he spends so much time mining, we are able to make a living there. If our corp had a larger number of members we could certainly not do what we are doing. From what I have seen it is possible to have a corporation of 10 or less members and still remain invisible to other players in EVE. Anything larger than 20 and your activities will eventually get noticed by someone. If that someone happens to be part of a ruthless corp, they may decide to take out some small-timers just for the fun of it. In our current state we are too weak and too few to be worth the time it would take to kill us.
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I played EVE this evening on a laptop Ive had since 2001 that had a software graphics adapter. You can run EVE.
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From the description of Trade Wars, EVE does seem similar except that EVE is not a numbers game. It is possible to play it by economy and numbers, there is much more depth to it. In EVE, resources are not fixed. The entire economy is supported by the players. Every item available in the entire game was crafted by a human player. Very few items in the EVE universe are "spawned" by the server. Even asteroid fields where resources are mined eventually disappear forever due to over mining. The universe of EVE is influenced drastically by the players. The largest object a player (or players or a corporation of players) can own in EVE is a Player Owned Station (with the exception of Titans) so the roof of the economy stops at stations. In EVE you are mostly dealing in terms of starships, transportable commodities and enforcement of territory.
The galactic core is controlled by one of the 4 Empires and they are not at war, meaning you are pretty much safe flying around these systems. Each system has a rating. Anything between 1.0 and 0.5 is considered safe (1.0 to 0.8 is considered zero-risk). Below that number and the galactic police force known as CONCORD cannot enforce peace and ensure that some player wont kill you. Below 0.4 systems are decreasingly patrolled by CONCORD and PVP occurs there more often. Lastly, 0.0 space are systems where no central authority patrols. It is essentially the wild west where PVP is constant. The arms of the galacy, toward the rim is where 0.0 space exists and the farther out from the core you are, the more the security rating decreases. Player corporations can stake claim to these systems, claiming sovereignty over them. The markets in 0.0 space are driven solely by corp players who are usually building and trading for the sake of the other players belonging to their corp. Players may build their player owned stations in these areas but they are incredibly expensive to build and would require a corporation with no less than 50 members and alot of time. With less than 50 people defending a station, that amount of time is more than enough for a rival to mount an attack and destroy it before completion. Any more than 50 members and eventually they would catch the eye of the megacorps (100's of members) and would be taken out by a fleet that makes up to
23% of the total players in EVE..
This means that you are usually dealing with members of the large corporations, the ones that control large swaths of the galaxy and may have hundreds or thousands of members. You would only deal with them if you went into 0.0 space which lies in the "outer rim" sections of the galaxy. This is also why we feel so safe publicly announcing our location. If you come to our system and kill us, you wont be able to escape from CONCORD eliminating you and we would have legal kill rights on your clone meaning you would get to die twice at our hands.