Of course what I posted is merely suggestive of what we could do, I've not fully thought out much of this (and I have a lot more on my mind atm), so it will need work.
The brown circles where to mark maps (or areas) with special settings instead of the usual LOS/LR setup.
An idea occurs. For Home Base fights:
IF a team loses its home base, it is out of the fight. All their sectors become under the control of their conquerer. However, the teams players are distributed amoungst all the teams. Team captains pick those who wish to stay in the fight. You must start with the WEAKEST known players, and work up to the strongest. The conquerer gets to pick first. Only players that wish to continue may be chosen.
Teams get to choose which maps they fight on for their home base, and what their settings will be. This is the only case that is decided by the team's own whim, there is no specific way to do this. Maps MUST be chosen before the game starts, however. They can choose 2 of any gametype, and 1 of any map for each type. The maps do NOT have to be different. The defender must lose both to be considered defeated. Not ALL maps are a valid choice, however. Specificly, Capture the Flag, and Swarm style maps are excluded.
The map layout can be however its needed to be, I made it in an attempt to promote strategy to it rather then "Team 1 decides to attack here while team 2 decides to attack here 10 times." I thought that was quite boreing.
Player colors do not have to be fixed. Team colors really only exist specifically for the purpose of visually observing the diagram above.
The idea is designed also to allow more then just the common 1v1 play. Any team setup is viable, so long as all players agree to it, and any map specified allows it. So, even if a team wants to, they coud play a 1v5. (Theoretically) I don't want to have specific team sizes forced. Just the players must agree to it. By allowing 2v2s and such, this allows more variety to the game. Some of the maps SHOULD be static. Not all of them have to be though.
I understand what you where trying to do, Lev, but it just seems interest in that particular form of WD was low. Perhaps something new will take a little better. Never hurts to try something new, hmm?
And yea, turning it is unnecessary. Just let the players decide on a whim what map they want to fight for. All the team really needs to decide is their home base maps and settings.