I suggest a few new additions to the way combat is fought, to end the "more units = win" problem in OP2. Changes might include:
-Usage of cover to lower accuracy against that unit
-Faster, moving units being a lot harder to hit
-Being able to hide a lot better than just turning off your lights (camouflage, hiding in caves - Another potential use for scouts here, finding hidden units)
-Smaller units = harder to hit (thus giving Lynx a fighting chance against Tigers)
-A new, superlight chassis which is basically a Scout with a gun on it (no armor, low HP, very fast - which makes it harder to hit)
-Higher ground = longer range
-Tigers being able to run over smaller units like Scouts and civie vechs if the player is dumb enough to not move them in time
-(probably not going to work) a chassis similar to the Tiger except instead of a double turret, it has one turret in front with a 360 degree range and a smaller turret in back that can only fire in the rear arc, only certain weapon combos would be allowed, IE double laser, EMP/starflare, railgun/laser
-Moving faster over certain types of terrain = more dangerous (chance of vehicle getting stuck and damaged - seems to me that the Panther would be the most stable vehicle for this type of thing)
Go ahead and flame away.