could we expand that as well, having different classes of weaponds? like for a rail gun, a lynx would carry the lightest version of the rail gun, it would do less damage, but would be more accurate and be able to swivel very fast, a panther's would be slower and a bit less accurate, but more powerful, and a tiger would have a big slow (it is twice as big anyway) turret that would inflict massive dmg
that way even though the tigers are still the main groundpounders, lynx and panthers could have the advantage of accuracy
thats another thing, i think accuracy should be come more of an issue in op3, in op2 basicly every shot was a guarenteed hit with a very small chance to hit, add in more accuracy discrepancys to add a new level of luck into a battle, and of corse open up a whole new level of possible upgrades