Author Topic: Allied Tubes  (Read 2905 times)

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Allied Tubes
« on: July 16, 2006, 05:25:24 PM »
I was thinking if some one was allied and they linked there bases togther they could share there resources with out using the Trade center.  Now when I say resources i mean Common and Rare ore not workers or scis.

Offline dm-horus

  • Banned
  • Hero Member
  • *****
  • Posts: 1042
Allied Tubes
« Reply #1 on: July 16, 2006, 05:46:41 PM »
i wish this worked in default for op2!

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Allied Tubes
« Reply #2 on: July 16, 2006, 06:14:18 PM »
If i had 10000 ore and they had 10000 it would make 20000 ore once the tubes were connected.

Or The trade center could be used for this With some buttons that transfer ore instantly if connected by tube.  With this way one person couldnt burn through the ore building units and leave the other colony helpless.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Allied Tubes
« Reply #3 on: July 16, 2006, 10:02:32 PM »
I love this idea, and make it so you don't have to connect your base on one side of an ally with the smelter you have on the other side by going all the way around with the tube!  THat always annoyed me in WON
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline croxis

  • Full Member
  • ***
  • Posts: 147
    • http://croxis.net
Allied Tubes
« Reply #4 on: July 17, 2006, 12:31:12 PM »
This could be very interesting - the team has combined ore I assume?  This would require teamwork and communication so they don't burn through it, and would also allow for a player to specialize in mining while the other player could attend to other matters.
David - Proud to be saving the universe sense 1984
Open Outpost developer.  Project Page | Forum Thread

Offline Stormy

  • Hero Member
  • *****
  • Posts: 678
    • http://www.op3game.net
Allied Tubes
« Reply #5 on: July 17, 2006, 04:11:49 PM »
I also like this idea. I always wanted it for Op2....
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Allied Tubes
« Reply #6 on: July 17, 2006, 05:14:21 PM »
it would be great for one of my stratedgies...of course, I would have to tweak it to fit the changes
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline omagaalpha

  • Sr. Member
  • ****
  • Posts: 372
Allied Tubes
« Reply #7 on: July 20, 2006, 12:57:26 PM »
Quote
This could be very interesting - the team has combined ore I assume?  This would require teamwork and communication so they don't burn through it, and would also allow for a player to specialize in mining while the other player could attend to other matters.
Is that more of that there one coloney more one player operating in it with player specialist mining opoerater person, another for instine building stuf, defence person, attack person..
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.

Offline Tramis

  • Full Member
  • ***
  • Posts: 178
Allied Tubes
« Reply #8 on: July 20, 2006, 02:52:13 PM »
Why not just have 2 people control 1 colony?  it would almost be easier to implement than this.

Offline croxis

  • Full Member
  • ***
  • Posts: 147
    • http://croxis.net
Allied Tubes
« Reply #9 on: July 20, 2006, 03:33:38 PM »
I am a big fan of that idea too.

The difference is that with one, population and power doesn't have to be shared (but it could?) and the other everything is shared.

I like both ideas.
David - Proud to be saving the universe sense 1984
Open Outpost developer.  Project Page | Forum Thread

Offline Chandler

  • Full Member
  • ***
  • Posts: 138
Allied Tubes
« Reply #10 on: July 20, 2006, 09:13:12 PM »
Quote
Quote
This could be very interesting - the team has combined ore I assume?  This would require teamwork and communication so they don't burn through it, and would also allow for a player to specialize in mining while the other player could attend to other matters.
Is that more of that there one coloney more one player operating in it with player specialist mining opoerater person, another for instine building stuf, defence person, attack person..
Quote
Why not just have 2 people control 1 colony? it would almost be easier to implement than this.

Hmm.... Jinx? B)

Oh - I also like this idea. :D  
Chandler

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Allied Tubes
« Reply #11 on: July 21, 2006, 03:19:48 AM »
The problem with two people in control of one colony can be seen in the shared bases or Starcraft.  People tend to fight over the building of stuff or lack the communication to use it effectively.  Where as when two people are just sharing ores then they need not worry about one colony just there own.  But still have to manage the ore.  But the ore on a linked base would come back incredibly fast because of the smelters.  Besides with two people in one base its still just one base. dont have to ally or any thing.  And you couldnt link up with more people.  Like you could with just sharing the ore with the linked tubes.

two or more colonies linked by a tube but require a trade center to have the combined ore.  Maybe even combined power.  

Offline dm-horus

  • Banned
  • Hero Member
  • *****
  • Posts: 1042
Allied Tubes
« Reply #12 on: July 21, 2006, 06:41:44 AM »
i think one of the first changes op2 needs is A BIGGER TEXT BOX. and chat messages SHOULD APPEAR ON SCREEN - NOT HIDDEN IN SOME DAMN MENU I HAVE TO HUNT FOR, FFS!

i think that would make working with a joined player much easier!

Offline croxis

  • Full Member
  • ***
  • Posts: 147
    • http://croxis.net
Allied Tubes
« Reply #13 on: July 21, 2006, 11:55:50 AM »
Yes, OP3 needs much better chat communication (better UI period)
David - Proud to be saving the universe sense 1984
Open Outpost developer.  Project Page | Forum Thread