Alright. I've finally gotten myself back into the mode of looking at the code written so far for OP:MIA.
Within the week I should begin to start coding again. I just need to remember where I left off.
Also, I am once again rewritting the map code. I've come across some usefull information that will help me display high-quality maps that can fine scroll as well (always a great effect) so I'm hoping to have it working really soon.
Once that's working I can implement the structure layer so that I can begin placing down tiles. Once the tiles are able to be placed, I need to add the logic code so that only certain tiles can be placed in certain areas (e.g., tiles need to be bulldozed before structures can be placed and all structures need to be connected to the CC via a tube).
Lastly, I need to get the timer right so that various frames of animation can be displayed in the right order at the right time (much like GIF animations) so that building animation looks good. Hrmmmm.... I'll have to make sure that a structure's animation starts as soon as it is ready. This way various structures can be at various points of their animations making for a more dynamic and 'lively' scene. Who would have thought that OUTPOST could be lively?