Okay, I just finished the campaign again to test out a few things before posting (‘cause last time I played the single player about a year ago, I was using a weapon’s distance trainer just for fun :heh: ).
Mission 5
If you are too slow on this one, I pity you, for you will be unable to escape colony death. As soon as it starts up, go to your advanced lab and start rare ore processing research, then load a command center kit (already in your structure factory) in a convec. Move the convec that is by your tokomaks south (you’ll be glad you did later, there is ALWAYS some disaster that hits there. I’ve had earthquakes and storms hit there, both destroying the convec before it could be moved). Send that, a robo-surveyor, three cargo trucks, and a robo-miner to the area north by north-east of the advanced lab across the volcanic area. Find the rest of your cargo trucks, and set them on route to the existing mine. Ignore the other beacons that you see on the map, as they hurt more than they help later on. Also, as in mission 3, if your metals start reaching max storage, start filling up cargo trucks. It is a good idea to send ones that just got emptied to get filled with food so you don’t get traffic jams that waste your precious time. Build the residence kit that’s in your structure factory and start training scientist. When training them, always leave at least 1 or 2 extra as workers in case a worker dies during the training time. Find your existing microwave lynx, and send them to the south-eastern corner of the map. A little trick I learned was that if you set them up so they cover the corner edges there, you can destroy all enemy units before they can move very far. Build up 3 or 4 more lynx and set them up with the others. When the rare ore processing research is done, build a rare ore smelter kit. You can continue research in any order; just remember to keep both labs researching every topic you can get! Survey the new rare beacon that is close to your surveyor and lo-and-behold, a three bar rare spot! Build your mine and the command center next to it. When the rare ore smelter kit is ready, build a command center kit and a tokomak kit for your requirements and build your smelter east of the new command center. It would be beneficial for you to save your game at this point.
There is an alternative I found just this last time I played. It is better if you are having issues with colonist numbers being to low. After the rare ore processing research is completed, put as many scientists as you can on lava defenses and build up the command center and disable it. While it is being built, connect it via tube to your main colony. When you have the research complete and enough rare ore, build a 6-layer thick lava wall on the west side of the tube. Remember, it has to cover all the almost-black tiles to be useful. If you don’t complete your objectives before the lava eats through the wall, just activate the command center. Pros: you have more trainable workers and an extra scientist for research. Cons: it takes a little more time to complete and you have fewer scientists finishing the topics in the standard lab.
Keep in mind that the topics from the advanced lab that are required will bring up more requirements that you have to fulfill, so it is a good idea to get those required ones done before the others in that lab. If you do not have at least 45 children by the time the lava starts flowing, you still have a chance, but you MUST finish all your other objectives. If you only have 40 at this point, you will be extremely lucky to get past this mission. Just play it through, sometimes the game is nice to you, and sometimes it is evil.
Mission 6
Okay, this one is harder to guide people on because the wreckage isn’t always in the same places. There is only 1 spot that is always going to have the wreckage flag marker, but there are only two configurations (to my knowledge), so I will separate the two.
Layout 1:
Just west of your starting point, there is a U-shaped cliff. The closest wreckage flag is inside the U. If this is the case, have 1 microwave lynx stand ground on the beacon, send another next to it, and send one cargo truck underneath it. If you want, you can send your EMP’s and spiders on a vehicle capturing run, but it is fairly pointless. Instead, send all your vehicles to the ridge south-east of the U. Have your RPG’s and EMP’s go west of it to destroy the laser lynx that are patrolling the area. Once the three vehicles are gone, send your main group of units to the edge of the grey and orange areas (now don’t I have just great terminology for all this?). Use your RPG’s to take out the Rail Gun guard post, then move all those units to the clearing to the west. Once again, use RPG against Rail Gun, then have all attack units destroy the enemy units. Send two microwave lynx’s to destroy the tokomak while your RPG’s take out the Command Center. This will render the remaining guard posts inoperable, allowing you more freedom of movement. You only need to fight one more battle with the small group of laser and rail gun units. You will lose a couple units, but that won’t matter later. It is fairly easy to get the northern wreckage without being fired upon by the patrolling units. Just send a cargo truck up, and wait for them to leave the area. Send it in, get the wreckage, have it go south to meet with the attack group. Get the south-western wreckage, and move the lynx from on top of the last one to get it. Send your bigger group south of the U, then back to the start point. Don’t bother attacking the Eden wreckage party, they won’t disturb you if you don’t attack and they *should* go north of the U. If they go south of it, you go north, not that hard. If they do go north, wait until they are past the opening, then send your three-unit group back to the start point.
Layout 2:
Just west of your starting point, there is a U-shaped cliff. The closest wreckage flag is under the U. If you want, you can send your EMP’s and spiders on a vehicle capturing run, but it is fairly pointless. Instead, send all your vehicles to the ridge south-east of the U. Have your RPG’s and EMP’s go west of it to destroy the laser lynx that are patrolling the area. Once the three vehicles are gone, send all units except for 2 microwaves, a cargo truck, and an EMP to the edge of the grey and orange areas (don’t get the wreckage until all flags have one of your cargo trucks next to them). Use your RPG’s to take out the Rail Gun guard post, then move all those units to the clearing to the west. Once again, use RPG against Rail Gun, then have all attack units destroy the enemy units. Send two microwave lynx’s to destroy the tokomak while your RPG’s take out the Command Center. This will render the remaining guard posts inoperable, allowing you more freedom of movement. You only need to fight one more battle with the small group of laser and rail gun units. You will lose a couple units, but that won’t matter later. Send a cargo truck towards where the tokomak was and then send it to the flag. Once all three cargo trucks are in place, get the wreckage. Move the units that are under the U to the west side of it and have all the other units meet at the center of the orange cross. Don’t bother attacking the Eden wreckage party, they won’t disturb you if you don’t attack and they *should* go south of the U. If they go north of it, you go south, not that hard. If they do go south, get all your units north of it and then back to the starting location.
~<do to post length, only two for this post :heh: >~