Oh yeah Tubes. It should be possible to 'share' CCs and other resources with allied bases. For example if your CC dies the allie's CC can help keep your base running.
Clarifying My post:
Basically your people would move to your ally's CC to manage your colony using their CC, However, the CC won't run at 'full' capacity because it is being used by 2 colonies. Only the structures that are connected to the CC will be able to function, but they will probably function at a slower rate because the CC is shared.
Note: How about this, (for the higher LODs)
When a structure is disconnected from the CC and has people inside, youre options are:
1. Move an Evac transport to it, and move them to a different building.
2. Have the people come out has low poly 'humanoids', they would walk to the nearest structure that is connected to the CC.
The advantage of using an Evac is 1: It's faster than having your colonists walk
2. Your colonists can't be ran over etc... fried directly by an electrical storm, (the evac survives it better, so they will be more likely to survive.
If by some chance a colonist is injured, they will go to the nearest hospital (using the tubes if possible). This colonist will not be able to help until they are 'healed'.
We could come up with an ENTIRE new set of structures for the purpose of 'serving' the colony: IE Evac docking ports, similar to the airplane dock they use at airports maybe?
Ok, at TH300's post, New structures that are in the 'tube' system possibly? They would be 'sticking' out of the tube but still, :lol:
My ideas:
An ore storage place
'First aid' area
Airlock (alows people to get out of a building when it is destroyed without dying)
Edit: I like the hostage Idea, but in Multi it should have an option of being turned off. lol