Author Topic: Outpost 2 Greenworld V0.7  (Read 4960 times)

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 Greenworld V0.7
« on: August 08, 2005, 04:57:10 PM »
First release for Greenworld, version 0.7 Woot



Download grnwld0.7.rar (902k)

Includes 3 Greenworld Maps.

2 Player, Last One Standing, 'Greenhaven'  v0.7
4 Player, Last One Standing, 'Greenhills'  v0.7
4 Player, Last One Standing, 'Hidden Valley'  v0.7

Extract to your Outpost 2 directory.

You can download a video here - 2005-07-05LevVSBouzip.rar (37.7MB)

More info on the wiki page - wiki.outpostuniverse.net/Greenworld_Tileset

Enjoy!
« Last Edit: August 09, 2005, 09:05:09 AM by Leviathan »

Offline uberpizza

  • Newbie
  • *
  • Posts: 2
Outpost 2 Greenworld V0.7
« Reply #1 on: August 08, 2005, 08:38:24 PM »
Awesome map!  I was the first to get owned by leviathan on it. :P
« Last Edit: August 08, 2005, 08:38:51 PM by uberpizza »

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Outpost 2 Greenworld V0.7
« Reply #2 on: August 09, 2005, 01:22:36 AM »
Great Tileset  will make even more great maps for op2.  Hope to see more tilesets soon.

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Outpost 2 Greenworld V0.7
« Reply #3 on: August 09, 2005, 09:56:32 AM »
It's a really new way to look at OP2. It gives a fresh twist to the maps. And most of all, we like it :)

This is only the beginning of many more tilesets to come.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Outpost 2 Greenworld V0.7
« Reply #4 on: August 09, 2005, 11:14:19 AM »
so just wondering, what speed equivalant are the tile sets?

are the flat green mosses about the same speed for vecs as flat sand or flat rock?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 Greenworld V0.7
« Reply #5 on: August 09, 2005, 11:19:32 AM »
The speed is set when you create the map, I set the passable terran to Fast Passable 2 which is the same as normal sand.

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Outpost 2 Greenworld V0.7
« Reply #6 on: August 09, 2005, 02:54:20 PM »
ok, any way you could make some single player maps with those tile sets?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 Greenworld V0.7
« Reply #7 on: August 09, 2005, 03:07:05 PM »
If someone wants to do the AI for it.

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Outpost 2 Greenworld V0.7
« Reply #8 on: August 10, 2005, 01:08:05 PM »
This is totally great.

Looking forward to playing many games on maps with this tileset

Offline lordly_dragon

  • Sr. Member
  • ****
  • Posts: 389
Outpost 2 Greenworld V0.7
« Reply #9 on: August 10, 2005, 07:38:05 PM »
what did you use to draw the tile set because i would give it a try  :P  

Running, scrambling, flying
Rolling, turning, diving, going in again
Run, live to fly, fly to live, do or die
Run, live to fly, fly to live. Aces high.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 Greenworld V0.7
« Reply #10 on: August 10, 2005, 08:20:44 PM »
if you looked at the wiki page you would of seen that i converted it from another game.

i didnt draw or create the images.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 Greenworld V0.7
« Reply #11 on: August 11, 2005, 09:36:30 AM »

Offline Jaco

  • Newbie
  • *
  • Posts: 3
Outpost 2 Greenworld V0.7
« Reply #12 on: August 16, 2005, 04:16:59 AM »
Quote
Greenworld Tileset Credits
Original Tileset:  Thanks to the people who made it!
This is greenworld tileset from Total Annihilation ;)

Offline coolzero

  • Full Member
  • ***
  • Posts: 106
    • http://www.trippyac.com
Outpost 2 Greenworld V0.7
« Reply #13 on: August 16, 2005, 05:59:12 AM »
we should brain storm on what tiles sets we could also make :D and is it posible to change the looksof hte vec etc already ... cous if it is we could make a water world ( but i dont wana see a lynx riding on water ) so that we would have to change
becous havning my signature 5720 characters long or so is a little crazy and hacker would prob del my signature again i diseded to make a pic of it ... this is acualy my name in letters highlighted. i just took a ss  :D

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 Greenworld V0.7
« Reply #14 on: September 01, 2005, 08:07:40 AM »
Cynex is the one who is working on a art viewer then art editor. Hooman has also made a viewer. Once we can fully edit the art then we can change thos gfx coolzero. But everything in op2 has many gfx for each unit. So its a lot of work to change the look of a unit. But it will happen, someone will wanna do it  :)

Post in the tileset thread if u wanna brain storm etc about possible tilesets.

Hope everyone is enjoying playing on these maps and this tileset.

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Outpost 2 Greenworld V0.7
« Reply #15 on: September 01, 2005, 08:22:10 PM »
That is awesome! Hey, is there anyway of doing that with the vehicles and structures of OP2? Creating new images (that look nicer, more detailed, orwhatever) and replacing the old ones. Or being able to pick and choose which group you want. Also, any way of changing the tilesets for the campaign/colony games?
« Last Edit: September 01, 2005, 08:24:28 PM by Drakmar »

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Outpost 2 Greenworld V0.7
« Reply #16 on: September 02, 2005, 07:14:48 AM »
Yeah, all the vehicles, structures, etc are in OP2_ART and can be easily changed once an editor becomes available. They could be local to a single map (exe memory hacks), or become a game mod (edit OP2_ART files on disk)

The tilesets we could change now. The map file itself specifies to the game what tilesets are to be loaded, so if you change that, then of course fix up the map so it actually looks nice (the cliffs are where they should be, etc) you could do it. For *any* map that is.