Outpost Universe Forums

Community => News => Topic started by: Leviathan on August 08, 2005, 04:57:10 PM

Title: Outpost 2 Greenworld V0.7
Post by: Leviathan on August 08, 2005, 04:57:10 PM
First release for Greenworld, version 0.7 (http://forum.outpostuniverse.net/html/emoticons/smile.gif) Woot

(http://www.outpostuniverse.net/images/tileset/grnwld01.jpg)

Download grnwld0.7.rar (http://www.outpostuniverse.net/files/tileset/grnwld0.7.rar) (902k)

Includes 3 Greenworld Maps.

2 Player, Last One Standing, 'Greenhaven'  v0.7
4 Player, Last One Standing, 'Greenhills'  v0.7
4 Player, Last One Standing, 'Hidden Valley'  v0.7

Extract to your Outpost 2 directory.

You can download a video here - 2005-07-05LevVSBouzip.rar (http://www.outpostuniverse.net/files/videos/2005-07-05LevVSBouzip.rar) (37.7MB)

More info on the wiki page - wiki.outpostuniverse.net/Greenworld_Tileset (http://www.wiki.outpostuniverse.net/Greenworld_Tileset)

Enjoy!
Title: Outpost 2 Greenworld V0.7
Post by: uberpizza on August 08, 2005, 08:38:24 PM
Awesome map!  I was the first to get owned by leviathan on it. :P
Title: Outpost 2 Greenworld V0.7
Post by: Freeza-CII on August 09, 2005, 01:22:36 AM
Great Tileset  will make even more great maps for op2.  Hope to see more tilesets soon.
Title: Outpost 2 Greenworld V0.7
Post by: BlackBox on August 09, 2005, 09:56:32 AM
It's a really new way to look at OP2. It gives a fresh twist to the maps. And most of all, we like it :)

This is only the beginning of many more tilesets to come.
Title: Outpost 2 Greenworld V0.7
Post by: Betaray on August 09, 2005, 11:14:19 AM
so just wondering, what speed equivalant are the tile sets?

are the flat green mosses about the same speed for vecs as flat sand or flat rock?
Title: Outpost 2 Greenworld V0.7
Post by: Leviathan on August 09, 2005, 11:19:32 AM
The speed is set when you create the map, I set the passable terran to Fast Passable 2 which is the same as normal sand.
Title: Outpost 2 Greenworld V0.7
Post by: Betaray on August 09, 2005, 02:54:20 PM
ok, any way you could make some single player maps with those tile sets?
Title: Outpost 2 Greenworld V0.7
Post by: Leviathan on August 09, 2005, 03:07:05 PM
If someone wants to do the AI for it.
Title: Outpost 2 Greenworld V0.7
Post by: TH300 on August 10, 2005, 01:08:05 PM
This is totally great.

Looking forward to playing many games on maps with this tileset
Title: Outpost 2 Greenworld V0.7
Post by: lordly_dragon on August 10, 2005, 07:38:05 PM
what did you use to draw the tile set because i would give it a try  :P  
Title: Outpost 2 Greenworld V0.7
Post by: Leviathan on August 10, 2005, 08:20:44 PM
if you looked at the wiki page you would of seen that i converted it from another game.

i didnt draw or create the images.
Title: Outpost 2 Greenworld V0.7
Post by: Leviathan on August 11, 2005, 09:36:30 AM
Posted wiki.outpostuniverse.net/Making_Greenworld_Maps (http://www.wiki.outpostuniverse.net/Making_Greenworld_Maps)
Title: Outpost 2 Greenworld V0.7
Post by: Jaco on August 16, 2005, 04:16:59 AM
Quote
Greenworld Tileset Credits
Original Tileset:  Thanks to the people who made it!
This is greenworld tileset from Total Annihilation ;)
Title: Outpost 2 Greenworld V0.7
Post by: coolzero on August 16, 2005, 05:59:12 AM
we should brain storm on what tiles sets we could also make :D and is it posible to change the looksof hte vec etc already ... cous if it is we could make a water world ( but i dont wana see a lynx riding on water ) so that we would have to change
Title: Outpost 2 Greenworld V0.7
Post by: Leviathan on September 01, 2005, 08:07:40 AM
Cynex is the one who is working on a art viewer then art editor. Hooman has also made a viewer. Once we can fully edit the art then we can change thos gfx coolzero. But everything in op2 has many gfx for each unit. So its a lot of work to change the look of a unit. But it will happen, someone will wanna do it  :)

Post in the tileset thread if u wanna brain storm etc about possible tilesets.

Hope everyone is enjoying playing on these maps and this tileset.
Title: Outpost 2 Greenworld V0.7
Post by: Drakmar on September 01, 2005, 08:22:10 PM
That is awesome! Hey, is there anyway of doing that with the vehicles and structures of OP2? Creating new images (that look nicer, more detailed, orwhatever) and replacing the old ones. Or being able to pick and choose which group you want. Also, any way of changing the tilesets for the campaign/colony games?
Title: Outpost 2 Greenworld V0.7
Post by: BlackBox on September 02, 2005, 07:14:48 AM
Yeah, all the vehicles, structures, etc are in OP2_ART and can be easily changed once an editor becomes available. They could be local to a single map (exe memory hacks), or become a game mod (edit OP2_ART files on disk)

The tilesets we could change now. The map file itself specifies to the game what tilesets are to be loaded, so if you change that, then of course fix up the map so it actually looks nice (the cliffs are where they should be, etc) you could do it. For *any* map that is.