Since it's been a while since my last update on this forum, here's some data:
Mission 3 AI coding is going well - lots of alpha-testing going on now, to perfect the AI. Also, because there are 2 AI's in this mission (like in mis2) it'll take a while to have them work correctly together. Also there is some random behaviour to the mission AI this time, while the last AI in mission2 has a definate (enforced) outcome, this one doesn't. So this means i need to create an adaptive AI, which brings new exciting coding problems that i need to work with. Add to that the fact i found another "bug" in OP2, when it comes to using AI functionality, it all takes a bit longer then expected.
Good news is: since i've worked a lot on AI lately, new missions will probably be done faster, because of my increasing understanding about how to do things in OP2-ways. Also, i've added more functionality to OP2 (see the coding forum) that will help in creating a more 'human' touch to the AI instead of the terribly faked AI of the original.
I've got updated images for missions 1 & 2, and also for mission 3. Ideas for mission 4 are abundant, and we've already cooked up some more ideas that can be used in later missions. As for "the end": i still don't know where we will take this, but i believe you guys, as players can guide me the way you want it to be. I still am the one to make the final decision, for i am the lead programmer and sorta the 'director' and 'producer' as well, i guess..
As soon as most bugs have been worked out, i'll contact the beta-team again for testing, and then it's just waiting for mission 4 to be done, until i will release a first version of Outpost : Renegades. We'll probably plan this to coincide with an OPU reunion.