Yes, I don't mind following a standardized naming convention for newly released maps/DLLs, but anything already out there has to stay as is. As for the numbering convention, if that is followed, we'd need some sort of central control so two people don't use the same number. It might also be a good idea to leave a big gap in numbers so people can easily tell when the numbering of unofficial maps starts (minus what's already been released of course).
I agree with the idea of having a central system to issue names to people.
Much like the creator ID system for Palm OS programmers (every application for Palm OS must have a unique 4 letter code called the Creator ID), you can pick your own and the site tells you if it is in use already.
Then you have to stick to that ID if you want to release the application. If you find that you aren't using the ID anymore, you can go on the website and do what's called "releasing" the ID, making it available again.
As far as changes from this point forward: We can't change anything that existed previously from this point forward, and doing so would just create more problems (e.g. if we changed the renamed maps back).
Though that probably wasn't the best idea, we cant rescind the changes we made (without creating more update problems), we're sorta stuck with them now.
From now on: We need a standardized map AND dll naming convention. Since a DLL name can only be 7 letters long (without creating OP2 problems), and for multiplayer maps, you have the mandatory mxx preface on the name. This leaves only 4 letters/numbers left to use.
(for practical purposes, 37 letters (being a-z, 0-9, and the underscore), thus 37^4 possible combinations. It seems like a lot but remember each DLL's name must be unique). These should probably be given out by a server or some other authority for compatibility reasons.
(Though not to say we can't rename DLLs if we *have* to in order to make them releaseable, I'd rather not do this and allow the creator to pick their own name. Like we've seen, changing names creates problems).