Welcome to Outposters!
I have you a few tips:
First of all, never mind if it lowers morale, make as many scientists as you can. They can be used as workers. Morale will raise without noticing it
In a colony game, you always need a Nursery and a University, Standard Lab, Advanced Lab and Residences, Medical Centers and DIRTs with demand below 100%. If the voice says "Caution! Food Supplies diminishing", then build an Agridome.
Next, you need to get weapons quickly... Here is a template, that can help you against enemies. (Difficulty: Medium, S=Standard, A=Advanced Lab, Order: as listed) If there is (S) and (A) next to each other, sometimes you can start both.
- Offspring Enhancement (S)
- Research Training Program (S)
- Cybernetic Teleoperation (S)
- Health Maintenance (S)
- Large-Scale Optical Resonators (S)
- Hypnopaedia (S)
- Mobile Weapons Platform (A)
- Metallogeny (S)
- High-Temperature Superconductivity (A)
- Seismology (S)
- Rare Ore Processing (A)
- Vulcanology (S)
- Advanced Vehicle Power Plant (S)
- Advanced Combat Chassis (A)
- Environmental Psichology (S)
- Electromagnetic Pulsing (A)
- Hydroponic Growing Media (S)
- Directional Magnetic Fields (A)
- Automated Diagnostic Examinations (S)
- Increased Capacitance Circuitry (A)
- Reinforced Vehicle Construction (S)
- Dual-Turret Weapon System (A)
- Expanded Housing (S)
- Artificial Lightning (A)
From here on research what you want, these researches give you the most powerful weapons, morale boost, etc.
To complete mission:
- Space Program (A)
- Improved Launch Vehicle (A)
- Skydock (A)
...and here on the modules, ships, rockets, etc., etc.
And never forget Power and to repair Tokamaks.
To have a friendlier power source, research Solar Power (A).
BTW, only get a 2nd and 3rd base, if you have researched Artificial Lightning.