Author Topic: Progress Update - Q1 2025  (Read 132 times)

Offline leeor_net

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Progress Update - Q1 2025
« on: February 15, 2025, 11:55:11 PM »
It's been awhile since I've posted an update about OPHD on the forums. We've been hanging out and talking about it mostly on Discord but thought I should probably post something here too.

There's been a lot of work under the hood on improving and fixing various parts of the code. The biggest hangup for me at the moment in getting 0.9.0 out the door is figuring out the research interface. I've been struggling a bit in trying to make it perfect the first time around which is really not feasible so I've started with some roughing-in of a research interface to make it functional and then go from there.



This is the current version. It's not really functional yet but it does demonstrate that the underlying code for loading the tech tree is in place and ready for more. From here I'm going to have it hide techs that are already researched and techs that have pre-requisites that aren't completed yet. I'm also considering simplifying the research interface such that only one topic is done at a time with 'points' accumulated based on the number and type of laboratory built and functional. That way double-clicking on a lab will bring you to this interface screen instead of having to manually adjust each lab. It's a bit more abstract than the original game but I think ultimately will lead to a better gameplay experience.

Once that's implemented then the modifiers will need to be applied. That'll take a little thinking on my part on implementation. Been dragging my feet lately because I'm still dealing with brain fog from a covid infection a couple of years ago -- hoping I can start getting this thing rolling again!

Offline Sirbomber

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Re: Progress Update - Q1 2025
« Reply #1 on: February 19, 2025, 12:39:12 PM »
It's nice to finally see this in-game.  Looks good!
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