OutpostHD v0.8.0 is now officially ready for release!This version introduces trucking (making the trucks actually useful now), a fully fleshed out Mine Operations UI, a bunch of bug fixes, the removal of all proprietary assets and massive changes to the underlying code which should make it a lot easier to develop going forward. The code is a lot less fragile to changes now and it's just all around much more pleasant to make changes.
All that stated, here's the change list!
What's New- Added 64bit build configurations. OutpostHD will now be available as 32-bit and 64-bit builds.
- Truck manufacturing has been implemented.
- Mine Operations Window allows assignment of trucks from Warehouse storage.
- Roads have been added. These are taken into account when calculating transport routes.
- Planets now define a mean distance from the host star.
What's Changed- SaveGame version changes -- saves from older versions of the game are no longer supported.
- A LOT of internal code cleanup and improvements.
- Road Materials have been removed from the game.
- Resources are now moved via trucks from Mine Facilities to Smelters.
- Refined resources are now stored in Storage Tanks instead of in an accumulator value.
- Command Center now stores up to 250 units of Refined Resources.
- Command Center now stores up to 250 units of Food.
- Loss of resources or CHAP is no longer an instant game over as the Command Center now acts as a sort of buffer.
- Solar Panel energy production will vary based on mean distance from the host star.
Bugs Fixed- Fix a crash when going back to the Main Menu and starting a new game.
- Fix for weird values shown in Residential Capacity reporting.
Gimme Gimme! Where do I get it?Full release including assets available now on
Github:
https://github.com/OutpostUniverse/OPHD/releases/tag/v0.8.0
Many thanks and much appreciate to those who have helped by posting suggestions and assisting with code development! Couldn't have done this without your efforts!