I tried checking out the project. There didn't seem to be a project file. I saw some DLL files, but no EXE. Not really sure how to run it.
The folder itself is the project file. You need Unity to open it.
Update:
- Added minimap with navigation
- Added Mission Properties
- Added Player Properties
- Added Windows build for interested parties to take a gander.
Next major task is the paint pane.
Now that I have a better understanding of how maps work, it's clear that the mission API can't fully control the graphic in the tilemap. I thought the entire game was using one big atlas.
I'm thinking the two alternatives now are exporting the map and opm files separately (which is how these are currently read), and/or bundling them into a special mission vol file with a different extension that gets read by the C# Mission SDK. Maybe both.
So options in the File menu could be:
Open (omv / Mission Volume)
Import Map
Import Mission (opm)
Save (omv / Mission Volume)
Export Map
Export Mission (opm)
Export Plugin (Native C DLL hook)
Of course this would require modifying OP2 to look for maps from a different vol extension. Probably not worth it.