My testing came early. My current game is throwing an error on turn 397 and for the moment, I keep closing the game on purpose. Hopefully, I will be able to continue playing after that turn without any problems when I click "Ignore". I do not want to lose all of my progress.
RoboDozersI was able to verify HegemonKhan's values and to add to them.
Surface- Clear = 1
- Rough = 2
- Hostile = 3
- Impassable = N/A
Underground- Clear = 2
- Rough = N/A (Not a valid terrain type)
- Hostile = 3
- Impassable = N/A
Now, if you place a RoboDozer on a tile that was originally passed over by the RoboDigger, the number of turns to bulldoze drops.
- Clear = 1
- Rough = N/A (Not a valid terrain type)
- Hostile = 1
- Impassable = N/A
RoboDiggersThis is where things get interesting.
As I explained previously, I needed to create a special map that would allow me to perform my tests quickly and easily. I increased the area for each terrain type to 10 tiles long by 5 tile wide. The air shaft was dug 1-tile in from the edge along the middle of the rectangle. The different terrain tile areas were separated by a 1-tile border of Clear terrain. For the Impassable terrain, I needed to self-destruct two RoboDiggers in order to have the proper terrain necessary for digging the air shaft.
Surface - Dig Down- Clear = 7 + 1 intermediate step of a construction tile
- Rough = 9
- Hostile = 10 + 1 intermediate step of a construction tile
- Impassable = 11 + 1 intermediate step of a construction tile
* For some reason, the Rough terrain automatically flipped over to an air shaft when the RoboDigger was finished. For the other three terrain types, a construction tile appeared with 0 turns to completion before the air shaft appeared on the next turn.
Underground - Dig Horizontally: middle of the 3-tile edge- Clear = 8 (reveals 6 tiles)
- Rough = N/A (Not a valid terrain type)
- Hostile = 10 (reveals 6 tiles)
- Impassable = 12 (reveals 3 tiles)
The RoboDigger's direction indication tile remained visible for 1 turn for Clear and Hostile terrain. For Impassable terrain, it remained visible for 10 turns. When the direction indication tile disappeared, it revealed the same terrain type that is on the surface.
There is a special feature about using a RoboDigger on the same tile when it is Impassable. If you place a RoboDigger for a second time to excavate the same Impassable tile, it will only take 8 turns and it will leave behind a bulldozed tile.
- RoboDigger placed on bulldozed tile to dig West on turn 170
- RoboDigger finished digging on turn 182
- Direction indication tile disappeared on turn 192 to reveal an Impassable tile
- RoboDigger placed on the same bulldozed tile to dig West on turn 192
- RoboDigger finished digging on turn 200
- Direction indication tile disappeared on turn 201 to reveal a bulldozed tile
So, it will take at least 30 turns to clear one Impassable terrain tile if you do not set the RoboDigger to self-destruct.
Underground - Dig Horizontally: south-west corner of the 3-tile edge- Clear = 8 (reveals 7 tiles)
- Rough = N/A (Not a valid terrain type)
- Hostile = 10 (reveals 7 tiles)
- Impassable = N/A (Cannot dig while on/inside an Impassable tile)
Underground - Dig Down (i.e., extend air shaft to next level down)- Clear = 8
- Rough = N/A (Not a valid terrain type)
- Hostile = 10
- Impassable = 12
* For some reason, the underground construction tile appeared for the air shaft dug in the testing areas for Rough and the Hostile terrain. When the RoboDigger was finished in the Clear and Impassable terrain areas, the air shaft appeared immediately. What is even stranger is that for the Rough terrain area, both subsurface 1 and subsurface 2 had the construction tile. However, for the Hostile terrain area, only subsurface 1 had the construction tile. The subsurface 2 displayed a completed air shaft. There appears to be some differences between the terrain types, even though both areas are treated as Hostile terrain when underground.
Before I forget, it was interesting to note that Rough terrain on the surface becomes Hostile terrain underground. Looking over the bitmap images for the different terrain types, I do think that I have ever seen "dug" after my RoboDiggers finish working an area. I guess that we chalk it up to another feature that was not implemented in the game.
I am not going to verify the digging time for the RoboMiner. For the number of mines that need to be dug over the course a game, you just need to plan ahead by about 10 turns, so that you are not caught short when a level is mined out.
Also, whether the RoboDigger is used on the surface or underground, it takes only 1 turn to self-destruct and to reveal a Clear terrain in its place. But, as the manual says, underground structures located within the 8-tile ring around the RoboDigger will be destroyed. I can confirm that my air shaft in the Impassable terrain area was destroyed after the RoboDigger self-destructed.
I believe that we have exhausted this topic. I am not going to test RoboDiggers in mixed terrain areas. With the numbers above, it should be possible to gauge how long it will take to excavate room for expansion for the colony.