Got it. Thanks for the correction. Not sounding antagonistic at all. Something that just came to mind, so please tell me what you think. By having colony administration as part of the research tree, what do you think of making the mine checkboxes, truck routing, and the like being disabled until a certain level of administrative skills have been learned? Similar to making advanced structures available at certain thresholds. So, like with admin level 1 (start of the colony), the player can put down mines, build factories and robot commands, but the controls are absolute basic. Then as the levels increase, more options are made available. Is that getting too complicated or micromanaging too much?