Author Topic: Outpost 2 New Map Ideas  (Read 4244 times)

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 New Map Ideas
« on: January 14, 2004, 05:13:18 PM »
back in 2001 i made this site:
http://www.geocities.com/newop2maps/home.html
The Outpost 2 Map Command Center

ive now moved the site here:
http://www.insurrectionlan.co.uk/op2/new_maps.htm
my new site, which yes, needs a lot of work.

well i wanna make some more maps. so i need some ideas from people of what to do.



 

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 New Map Ideas
« Reply #1 on: January 15, 2004, 10:19:18 AM »
no 1 got n e ideas for new maps?
i find that hard 2 beleive

rember i cant move colony locations or mines. but i can use mines and colony locations from differnt maps, not just pie :D
« Last Edit: January 15, 2004, 07:08:18 PM by Leviathan »

Offline selfdestruct

  • Jr. Member
  • **
  • Posts: 85
Outpost 2 New Map Ideas
« Reply #2 on: January 15, 2004, 07:13:58 PM »
The map would require multiple levels of montain ranges and wouild be situated on the montain and no plains or have one main montian and 4 seprete montains surronding the one big mountain
OUTPOST OBSESSION IS CONTAGIOUS

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
Outpost 2 New Map Ideas
« Reply #3 on: January 15, 2004, 07:19:18 PM »
there is a u in mountain, and lev, i gave u a peak at one of my ideas, but everyone else will just have to wait till i realese it. But once it is played, i don't think many of u will like it, it is a hard acces map, to tell the truth
 

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 New Map Ideas
« Reply #4 on: January 16, 2004, 02:03:35 AM »
perhaps u could draw me a simple pic selfdestruct.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Outpost 2 New Map Ideas
« Reply #5 on: January 16, 2004, 08:42:07 AM »
I have a couple of ideas, Lev.  I just can't find enough time to work on them.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 New Map Ideas
« Reply #6 on: January 16, 2004, 10:33:58 AM »
thats wut im sayin. u give me the ideas and ill work on them...
just draw a pic in paint, make it about 384x384 , so its square, like pie which is 128x128. these r the size maps i want 2 work on.

Offline gpgarrettboast

  • Administrator
  • Hero Member
  • *****
  • Posts: 553
Outpost 2 New Map Ideas
« Reply #7 on: January 23, 2004, 12:06:46 PM »
That's cool. I am going to try to make maps too.

When Op2hacker comes out with the mission editor, there will be a greater public interest.

We could also make Outpost 2.5!!!  :D  
« Last Edit: January 23, 2004, 12:07:51 PM by gpgarrettboast »

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Outpost 2 New Map Ideas
« Reply #8 on: January 23, 2004, 01:19:15 PM »
But we couldn't call it 2.5, cuz that's what Knux originally called OP3 Alien Worlds before he changed the name.

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Outpost 2 New Map Ideas
« Reply #9 on: January 23, 2004, 05:41:28 PM »
gpgarrettboast leave the map making 2 me, u should be geting on with OP3 :)

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Outpost 2 New Map Ideas
« Reply #10 on: January 23, 2004, 06:09:47 PM »
Lev, I barely have any time lately.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline it2000us

  • Sr. Member
  • ****
  • Posts: 350
Outpost 2 New Map Ideas
« Reply #11 on: January 23, 2004, 06:10:53 PM »
Id like a 6 ppl map something like pie but different. The players should be spread apart from each other farther than in pie and the bace location should be surounded by mountains with 2-3 entrances and so that(if yuo can) the ore mines rare and common will be in close proximity and if posible they should be all 3 bars so that we can get a fight fast and live longer.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Outpost 2 New Map Ideas
« Reply #12 on: January 23, 2004, 06:16:54 PM »
what we need is the ability to make out own dll's
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
Outpost 2 New Map Ideas
« Reply #13 on: January 23, 2004, 06:45:04 PM »
that is coming, then we sill be set for some real map making.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Outpost 2 New Map Ideas
« Reply #14 on: January 23, 2004, 06:55:11 PM »
I could try again with my ying-yang map
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names