Also, Rail Gun is crap. The "extra" damage it deals as compared to the RPG is so minuscule that it won't matter in a big fire fight (100 concussion/50 penetration for Rail Gun vs 100 concussion/45 penetration for RPG), and even after its rate-of-fire upgrade the Rail Gun is too slow (65 for Rail Gun, 55 for RPG).
So basically we agree that Rail is more or less equal to RPG like I said in my previous post ? (Except of course for the line of fire limit on Rail)
And you say Laser is only "slightly" disadvantaged compared to Microwave? Let's look at that too. Upgraded, Laser deals 45 penetration damage. Microwave deals 30 concussion damage + 30 penetration damage making it much more useful against armored targets. After the upgrade (which it doesn't get until the end of the game, mind you) Laser's rate-of-fire is 22; Microwave's is 20.
It's hardly a end game tech, if you play as Eden against Plymouth, Armor upg and Fire Upg is the things you focus on if you cannot immediately get your hands on rare.
We can look at ESG too if you want? Acid Cloud damages buildings. Great. ESG deals massive damage to enemy vehicles (even Tigers) and is easily spammed at chokepoints. Acid isn't nearly as effective at that. ESG's damage is instantaneous. Acid can be dodged.
Acid does more damage/fires faster than ESG (Since you like numbers, you can look up which is correct), making Acid nearly twice as powerful as ESG.
Acids can just as easily be spammed at chokepoints - thus this is a mute arguement.
The cloud of Acid can be driven out of - yes, but the vehicle still sustains some damage. Overall, both ESG and Acid will either hit or not, depending on micromanaging of units and whether or not opponent pays attention. This sort of action is however rarely decisive and usually just forces the player to move his vecs around. If you drive two armies into each other, Acid will win over an equal amount of ESG.
Also, since you seem to ignore Acid's ability to damage buildings, consider this:
- Acids can destroy a line of Plymouth GP's without taking much damage. ESG must either wade through and take considerable beating, or the army must wait or go around. (Or be reinforced with other weapons)
- An army of Acids can act as both a suppressor and throw a punch against a base. ESG can only suppress enemy vehicles.
Assuming these are 1-to-1 fights (which they won't be of course since Plymouth stuff is cheaper and more easily spammed),
Not entirely true. At lynx level, prices are much the same for non-rare units, offering Plymouth something of an advantage true - but it is not so overpowering.
At Tiger level, you can build 5 ESG tigers for every 4 Acid tigers. - Assuming Rare or is the limiting factor.
Perhaps some minor tweaking of costs could make Eden more competitive early on.
Thor's Hammer is that only weapon Eden has that isn't outclassed by its Plymouth counterpart. It's the only thing that gives Eden any fighting edge.
Wrong. Acid Cloud is Eden's strongest card. Thor is nice if you want to get rid of walls or destroy buildings quickly, but Acid is better against other vehicles.