Author Topic: Bots in multiplayer  (Read 10415 times)

Offline Vyper

  • Newbie
  • *
  • Posts: 12
Bots in multiplayer
« on: December 02, 2003, 09:00:48 PM »
Ok...I remember way back when I used to play with my friend online against computer controlled opponents, but now I can't remember how to set up a game that way. Can any of you point me in the right direction?

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #1 on: December 02, 2003, 09:13:27 PM »
there were 2 maps with computer controled coloneys, La Coridda was one, and I cant remember the other, although I do remember it was a 2 player map
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Martynd

  • Jr. Member
  • **
  • Posts: 77
Bots in multiplayer
« Reply #2 on: December 03, 2003, 01:58:16 AM »
peasekeeper

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #3 on: December 10, 2003, 09:03:36 PM »
yea thats it
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Drakmar

  • Sr. Member
  • ****
  • Posts: 251
Bots in multiplayer
« Reply #4 on: December 11, 2003, 11:27:00 AM »
Is there a way to create a new mp map with the computer colony? Or to add one to another map?

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Bots in multiplayer
« Reply #5 on: December 14, 2003, 09:35:59 AM »
Not yet. Sorry. (I've done a little work on that front though but haven't had any time to do anything much)

Offline Ezekel

  • Sr. Member
  • ****
  • Posts: 307
    • http://ezekel.deviantart.com
Bots in multiplayer
« Reply #6 on: December 24, 2003, 10:09:39 AM »
well, there is a variation of la corrida called "team la co"
i think you can download it from the titan website (though i don't remember the URL for titan)
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!

Offline Ezekel

  • Sr. Member
  • ****
  • Posts: 307
    • http://ezekel.deviantart.com
Bots in multiplayer
« Reply #7 on: December 24, 2003, 10:29:30 AM »
My mind is quicker then your eyes!

Never fight what you cannot see!!!

----------------------------------------------

The sleeper has awakened... and boy what a hangover!

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Bots in multiplayer
« Reply #8 on: December 24, 2003, 11:12:10 AM »
TÂ, my last clan on WON :D

u can dl Team La Co from here, its in the OP2 New Maps Pack 1 - http://www.insurrectionlan.co.uk/op2/downloads.htm
for a list of new maps go here - http://www.insurrectionlan.co.uk/op2/new_maps.htm
the old new maps site was here - http://www.geocities.com/newop2maps/home.html

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #9 on: December 26, 2003, 12:25:55 PM »
I just had an idea, the computer coloney is limited to very strict boundries, I dont even see vecs moving outside them unless their being attacked

would it be possible to "cut" the portion of the map that has the computer coloney out, and "pase" it somwhere else?

it would be a new map, but for all the computer knows, its La Corrida, that way we could have customized maps with computer coloneys at any part of it, mabe even more than 1, but the computer coloney would be the exact same as the La Coridda one

that might be a way to put computerized players in a costom map before we know how to build custom AI for new computer oponets

just an idea
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Bots in multiplayer
« Reply #10 on: December 26, 2003, 01:44:19 PM »
why not just take them from 1 player maps as well?
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #11 on: December 26, 2003, 01:45:59 PM »
that would also work

hacker could you do that?
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Bots in multiplayer
« Reply #12 on: December 26, 2003, 03:01:30 PM »
You could do it, but it wouldn't be the most fun thing to do by hand (you have to go through where it creates all the units and change the coordinates)

Also, the number of computer colonies has a maximum....

You can only have a maximum of 7 players (the normal 6 colors (human or computer), plus black, which can only be created in the DLL file... so it's only good for computer players)

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Bots in multiplayer
« Reply #13 on: December 26, 2003, 03:38:32 PM »
add 4 computer colonies to Axen's Home and make it a 3 player map
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline BlackBox

  • Administrator
  • Hero Member
  • *****
  • Posts: 3093
Bots in multiplayer
« Reply #14 on: December 26, 2003, 03:53:54 PM »
hmm, interesting.

I think the black color looks really weird in OP2..
(None of you have seen it yet, but just wait)

In the black color, where the color on the units normally goes, there is just black.. one shade of it. (Sort of like the "black units" in starcraft)

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #15 on: December 26, 2003, 04:13:07 PM »
thats pretty cool, later on when we can change the AI we can make that one the most aggressive coloney

achelly we probly could, just take the coloney from a coloney game on hard, expecially ply starship 2, so that it searches for other coloneys, and attacks them
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Bots in multiplayer
« Reply #16 on: December 26, 2003, 04:16:53 PM »
just make it so there is enough time to get some defence up.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Bots in multiplayer
« Reply #17 on: December 26, 2003, 10:08:24 PM »
if i had n e idea of how 2 do it id try.  

Offline selfdestruct

  • Jr. Member
  • **
  • Posts: 85
Bots in multiplayer
« Reply #18 on: January 18, 2004, 12:41:50 PM »
Can it be possible to use a map editor to work around the computer?
 
OUTPOST OBSESSION IS CONTAGIOUS

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #19 on: January 18, 2004, 06:55:17 PM »
thats what I was thinking of, keep the area where the computer works the same, but you can change the other parts of the map, with the games, the computer gives you time to build up normally, and with the accelaration of the multy, you should be able to have a defence with plenty of time to counter the first attack
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
Bots in multiplayer
« Reply #20 on: January 18, 2004, 07:44:25 PM »
i think it may be posible, if ur talking about the bots in the multi already, but if ur talking about bots from the single, i think u will have to wait untill someone reaslese a .dll editor. (i think hacker or patriot is working on one)

Offline selfdestruct

  • Jr. Member
  • **
  • Posts: 85
Bots in multiplayer
« Reply #21 on: January 18, 2004, 10:40:01 PM »
how long would it take to complete a map like that, besides the cut and paste map editor is there another way?
« Last Edit: January 18, 2004, 10:40:29 PM by selfdestruct »
OUTPOST OBSESSION IS CONTAGIOUS

Offline plymoth45

  • Hero Member
  • *****
  • Posts: 1062
Bots in multiplayer
« Reply #22 on: January 18, 2004, 11:31:30 PM »
i make completely custom maps, i don't use copy/paste

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
Bots in multiplayer
« Reply #23 on: January 19, 2004, 08:13:34 AM »
ive made a totaly new custom map for the New Maps Pack 2 which im working on.
i loaded pie and copy and pasted tiles from it to make my map. map making would take far 2 long if u didnt use copy and paste. Plym, i suggest u learn 2 use it, otherwise ur take 4evea 2 complete a map.  

Offline Betaray

  • Administrator
  • Hero Member
  • *****
  • Posts: 2897
Bots in multiplayer
« Reply #24 on: January 19, 2004, 11:48:12 AM »
that troo, but I think he means copying the computer coloney and pasteing it on the custom map

btw, even with hackers new map maker, I still dont see how you can place mining tiles, and if you cant do that, your pretty much screwd
« Last Edit: January 19, 2004, 11:48:54 AM by Betaray »
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode