now, since its been basically confirmed that the blight is at least semi sentient, and that it would be cool to be made into a colony, there are some fundamental problems it would have game play wise, most notable of which would be, why doesn't it just melt everything it doesn't like?, well I am proposing an idea of my take on the microbe that should solve some of the problems and introduce balance to an inherently powerful concept
OK my take on it is, that, the blight, being engineered as a terraforming agent, would most likely have a system built in that once the planet is terraformed it would die off, since there is no more need of its existence
the savants not having direct control over the metabolic reactions, might have some control of the mutations and evolution of the blight (it would be the DNA of it)
to override the auto destruct system put in by Eden, they mutate the blight into a form where the metabolic reactions are much less vigorous, making it virtually harmless to buildings and vecs, but also decreasing its reproduction rate significantly
with this new form, the blight would be able to interface with buildings and units and control them, rather than melting them, but it would require a certain amount of cells to achieve complete control over a building, and since the reproduction rate of the new cells is so low, it would effectively make an equivalent to the population
that solves the problem of the microbe being able to melt everything it doesn't like, and makes a population equivalent so the blight wouldn't be overpowered game play wise
this is just a concept idea, of course it needs evaluated, but I believe it holds merit, comment away