Poll

How's it look?

Great!
7 (53.8%)
Good
4 (30.8%)
Alright
1 (7.7%)
Needs Improvement
0 (0%)
Eww, I think something splattered on my monitor...
1 (7.7%)
No Comment
0 (0%)

Total Members Voted: 13

Author Topic: Tokamak  (Read 6758 times)

Offline Sirbomber

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Tokamak
« on: May 23, 2006, 08:49:48 PM »
Well, I asked stormy if this was okay, and he gave me a vague answer that I've interpretted as "go ahead".

Anyways, this isn't necessarily a final version, but what do you think?

"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Betaray

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Tokamak
« Reply #1 on: May 23, 2006, 08:52:26 PM »
looks great, a hellofalot better than I could ever have done lol

mabe make it a bit taller though
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline HaXtOr

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Tokamak
« Reply #2 on: May 23, 2006, 09:02:53 PM »
i was thinking.. could use railings maybe several more electical pipes or cooling vents
« Last Edit: May 23, 2006, 09:04:11 PM by HaXtOr »

Offline Freeza-CII

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Tokamak
« Reply #3 on: May 23, 2006, 09:04:34 PM »
Looks really great! now skin the damn thing :P

Offline Stormy

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Tokamak
« Reply #4 on: May 24, 2006, 12:03:34 AM »
It does look good, but I thought we lowered the polygons in those top domes...
`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·´¯`·.¸¸.·
3D artist in Blender, MS3D, and Terragen.
Trying to get good with Scene composition and lighting.

Offline Freeza-CII

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Tokamak
« Reply #5 on: May 24, 2006, 12:14:25 AM »
Sirbomber a true Eden folk made a eden tok hehehe

Offline lordly_dragon

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Tokamak
« Reply #6 on: May 24, 2006, 06:58:18 AM »
Nice work man :) I think it is almost perfect there is only like minor and insignificant change to make but I think you did a very good job :)

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Offline BlackBox

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Tokamak
« Reply #7 on: May 24, 2006, 07:40:38 AM »
Looks pretty good.

I wouldn't add any more details. Remember that it IS a 3D RTS game so the models should be pretty low poly. (The user won't be able to see every little detail anyway because they'll be looking at the base from above.. unlike an FPS where you would be right next to the object, where details are a good idea. Also, when you get a birds eye view like that, it will take a much longer time to render if all of the models are high poly since there are more visible models on screen. LOD generator won't help you much there since the level of details stays pretty much the same (the camera position stays pretty much the same).

On the other hand ... /me looks at stormy ... :P some of his models are high poly.

Offline TH300

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Tokamak
« Reply #8 on: May 24, 2006, 11:45:59 AM »
There are low poly models for in game and high poly models for the cutscenes.

The tok looks pretty good. It could be taller and the domes could have less polygones.

Offline Sirbomber

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Tokamak
« Reply #9 on: May 24, 2006, 02:04:43 PM »
I've already tried to make the domes lower-poly. Any lower and they start looking like rectangles with triangles smashed into the sides.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Betaray

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Tokamak
« Reply #10 on: May 24, 2006, 02:16:09 PM »
when I see a tok in game it looks roughly cubic in shape (to me) now you have the with and length perfectly, you just need to increase the hight a little bit and it will be perfect and ready for skinning

cause right now I have to say, it looks like somone stepped on it lol
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Freeza-CII

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Tokamak
« Reply #11 on: May 24, 2006, 02:31:58 PM »
that might be a trick caused by the angle that its veiwed from

Offline Sirbomber

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Tokamak
« Reply #12 on: May 24, 2006, 02:46:52 PM »
Here's a side-view of it. Looks tall enough to me.


But if you still think it needs to be taller, I can do it. (But I'd need to stretch the other sides out too.)
« Last Edit: May 24, 2006, 02:47:50 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Freeza-CII

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Tokamak
« Reply #13 on: May 24, 2006, 03:05:39 PM »
still looks fine to me

Make it so it look like you viewed it from op2
« Last Edit: May 24, 2006, 03:10:20 PM by Freeza-CII »

Offline omagaalpha

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Tokamak
« Reply #14 on: May 24, 2006, 06:10:14 PM »
was thinking shouldn't tokamak have small ridge or fence around to prevent vechicle from crash into it and cause it go kaboo.
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.

Offline Sirbomber

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Tokamak
« Reply #15 on: May 24, 2006, 06:11:16 PM »
Well, I got it pretty close I guess.


There, you can compare them that way.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline omagaalpha

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Tokamak
« Reply #16 on: May 24, 2006, 06:14:34 PM »
looking at them that way you can tell that you put less detail on the model then in the picture from outpost 2.
Sorry if my grammar and spelling is bad, but I have disablity with it.
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Offline Sirbomber

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Tokamak
« Reply #17 on: May 24, 2006, 06:15:49 PM »
Yeah, well, what do you want from me? You can have it looking EXACTLY like it does in OP2 or you can have the game actually be fast enough to play.

So pick a choice and stop complaining.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline omagaalpha

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Tokamak
« Reply #18 on: May 24, 2006, 06:29:10 PM »
Well complain does not feel like building to me and if you are try not make look like outpost 2, then pick a new whole design for tokamak.

Honest look like something you did in a day.

Ps. outer 2 trapzoid in outpost 2 look like they should be overhanging bottom base.  Not the reversed way that you did it.

By way you ask how it look so I told you
« Last Edit: May 24, 2006, 06:49:11 PM by omagaalpha »
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.

Offline Sl0vi

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Tokamak
« Reply #19 on: May 24, 2006, 06:51:47 PM »
It needs a satelite dish :D

Also the lower part of the building isn't exactly like in OP2. :P

Looks pretty good otherwise, just feels a little bit unfinished.
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Offline Sirbomber

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Tokamak
« Reply #20 on: May 24, 2006, 06:53:16 PM »
Satellite is going to be attached by the engine beause it's used in so many structures.

Oh, and I'm under strict orders from stormy:
Quote
[20:13] <stormy> Sirbomber, do not add anything to your model lol
[20:13] <stormy> it doesn't need anything
[20:13] <stormy> like
[20:13] <stormy> railings... it would add unnecessary 50-100 polygons to the mesh
[20:13] <stormy> and those add up fast

But I did make the little tubes bigger because they were kinda small...
« Last Edit: May 24, 2006, 07:35:53 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

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Offline Freeza-CII

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Tokamak
« Reply #21 on: May 24, 2006, 09:38:28 PM »
lol come on people lets not get anal about this it looks like a tokamak there for it is one i think its good enough for the game.

And what is all this about Railing

People arent walking about on the outside of these buildings so why would you have railing

Offline omagaalpha

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Tokamak
« Reply #22 on: May 25, 2006, 06:32:20 AM »
railing for vehicle not people andactual oringnal I thought it be more like triangle prism around it witch should be 12 polygons. witch would potected dangerours powerplant for vehicle geting too close.

Also just because group people developing game does not mean quality should be sacurface.

Honestly look at this building there should not be hardly any polygons for it except for domes which should not have any lower # polygons since look at minamum.

Freeza-CII this not about going take person self steam down. If he did not want any bad opions about this model then he should of not put up in the forums.

Side note is very hard tell something look good without graphics on it. For graphics on it can add lot detail that does not really exist.
 
Sorry if my grammar and spelling is bad, but I have disablity with it.
Yes, English is the first and only language that I know.

Offline BlackBox

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Tokamak
« Reply #23 on: May 25, 2006, 07:50:06 AM »
Well, it will look better once textures are added. I have to agree with Sirbomber and stormy here.. If you add extra polygons it will slow down the game.

Besides... what would you rather have: little details that you might not even notice (again since it's an aerial view) but a slow game, or a fast game with graphics that are plenty good.

Offline Sirbomber

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Tokamak
« Reply #24 on: May 25, 2006, 02:04:39 PM »
I posted it so people could see it, comment on it, and give constructive criticism... Not so they could tell me it looks like crap that I made in a day and to redo the entire thing. (Unless that happened to be the general consensus.)

And as hacker (and others) have pointed out, you're judging it based off of angles you'll never see it from, nor have you seen how it will look all shiny with the blue lines and all.
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials