Author Topic: New Multiplay map Released!  (Read 2247 times)

Offline HaXtOr

  • Sr. Member
  • ****
  • Posts: 423
    • http://www.wtfmoogle.com
New Multiplay map Released!
« on: March 27, 2005, 04:13:19 PM »
http://iliketoburnthings.kicks-ass.net/BasicLab.html

Welcome to the new Outpost2 age!
This is the first Outpost 2 map that has been publicly released that was made from scratch!

New gameplay, you start off with a basic lab and work your way up.
 

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
New Multiplay map Released!
« Reply #1 on: March 27, 2005, 04:42:53 PM »
Good work. lets hope we can get some multplayer games going on this map

Offline Leviathan

  • Hero Member
  • *****
  • Posts: 4055
New Multiplay map Released!
« Reply #2 on: March 29, 2005, 06:11:36 PM »
I tested it and when I attacked OP2 froze.

Heres a pic of my base with 2 3bars:
basicbase.jpg
:D

I think you should change it so there is less ore and only a 2bar in your base. If your gonna have loads of mines dont have any 3bars.
« Last Edit: March 29, 2005, 07:03:06 PM by Leviathan »

Offline Tellaris

  • Sr. Member
  • ****
  • Posts: 460
New Multiplay map Released!
« Reply #3 on: March 29, 2005, 07:10:59 PM »
I only have 2 requests for moogleville.

Make the ore more fair, NOT 3 bars starting, any close beacons should NOT be 3 bars, maybe single.

DISASTERS!!!

Why are they good you ask?
Well, you can place a lot of really rich ore in one spot
and have earthquakes hit it excessively!   Or Vortexes!   Or meteors!
Spell Checker!   The PoWeR tOoL
Click Here For Coolness
Self Proclaimed OPU Help desk.

Offline HaXtOr

  • Sr. Member
  • ****
  • Posts: 423
    • http://www.wtfmoogle.com
New Multiplay map Released!
« Reply #4 on: April 01, 2005, 11:58:18 AM »
Arg... Anyone want to comvert my code to Hooman's new sdk for me?