Author Topic: OutpostHD v0.8.0 Preview #2  (Read 2648 times)

Offline leeor_net

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OutpostHD v0.8.0 Preview #2
« on: September 20, 2020, 08:47:00 PM »
Been awhile, I know, but we've got a lot done. Mostly it's under the hood type stuff but I'm getting really close to publishing a new release. There's a lot of stability improvements, performance improvements and really, since the last release, there's a lot of playability changes too.

So all that stated, I present to you, roads!

Under construction:



And built:



Unlike tubes, all you have to do is place the road structures down and they'll update their intersections based on adjacent road tiles (this same pattern matching will be done with tubes in a later update, but that's a different change set.



Note that path finding currently considers roads to be an obstruction -- that's one of the last tasks to get this release finished.

But anyway, progress!

Head over to the GitHub Roadmaps page for OutpostHD to see current progress: https://github.com/OutpostUniverse/OPHD/milestone/3
« Last Edit: September 27, 2020, 08:46:59 PM by leeor_net »

Offline White Claw

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Re: OutpostHD v0.8.0 Preview #2
« Reply #1 on: September 28, 2020, 04:07:03 PM »
Hey Leeor, I just noticed the seed structures don't have shadows and the shadows on the storage tanks are too dark. Not sure if you saw the link to the updated structures in the "Debt Cleanup and Animations" thread where everything got unified and updated to the same scheme.

https://drive.google.com/open?id=11I7GsXfX1XJSNqd29lP3E-GMTYn_tPVf

Offline leeor_net

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Re: OutpostHD v0.8.0 Preview #2
« Reply #2 on: September 29, 2020, 08:47:55 PM »
Huh, in the last year it seems things fell through the cracks. Going to get these into the current build and into the git repository on GitHub.

Offline White Claw

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Re: OutpostHD v0.8.0 Preview #2
« Reply #3 on: September 29, 2020, 08:59:43 PM »
Yay!  ;D