Been awhile, I know, but we've got a lot done. Mostly it's under the hood type stuff but I'm getting really close to publishing a new release. There's a lot of stability improvements, performance improvements and really, since the last release, there's a lot of playability changes too.
So all that stated, I present to you, roads!
Under construction:
And built:
Unlike tubes, all you have to do is place the road structures down and they'll update their intersections based on adjacent road tiles (this same pattern matching will be done with tubes in a later update, but that's a different change set.
Note that path finding currently considers roads to be an obstruction -- that's one of the last tasks to get this release finished.
But anyway, progress!
Head over to the GitHub Roadmaps page for OutpostHD to see current progress:
https://github.com/OutpostUniverse/OPHD/milestone/3