Author Topic: Support Structures  (Read 29337 times)

Offline JetMech1999

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Re: Support Structures
« Reply #25 on: August 02, 2018, 05:39:49 PM »
Makes sense.

Offline White Claw

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Re: Support Structures
« Reply #26 on: September 23, 2018, 12:23:22 AM »
And the first attempt at the underground air shaft.

Offline Hooman

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Re: Support Structures
« Reply #27 on: September 23, 2018, 01:11:57 AM »
That looks so beautiful  :)

Offline leeor_net

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Re: Support Structures
« Reply #28 on: September 23, 2018, 01:27:20 AM »
Looks even better in-game. :D


Offline White Claw

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Re: Support Structures
« Reply #29 on: September 23, 2018, 09:32:55 AM »
Yeah, that came out better than I thought. :D

Here's another version, with just some minor tweaks.
« Last Edit: September 23, 2018, 09:35:16 AM by White Claw »

Offline Hooman

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Re: Support Structures
« Reply #30 on: September 24, 2018, 03:46:33 AM »
These games of spot-the-difference are always so hard. :P

I see a pad was added to the bottom of the right column.

Offline White Claw

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Re: Support Structures
« Reply #31 on: September 24, 2018, 09:53:35 AM »
 ;D

There's also an additional grey ring around the part where the dome meets the shaft. I added it to clean up the edge where they meet.

Offline Hooman

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Re: Support Structures
« Reply #32 on: September 24, 2018, 03:35:05 PM »
Geeze, even with the instructions it's still hard to spot.

I like that you have an eye for detail.

Offline White Claw

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Re: Support Structures
« Reply #33 on: September 25, 2018, 07:53:25 PM »
I guess this is a support structure? Surface and underground police stations.

Seems like every building I make has something unique about it. When I was looking at the original artwork, I noticed that the surface police station is basically a "telescoped" version of the underground police station. I thought that was kind of novel, so I gave it a try.

The above ground structure has an elevated observation deck. This is to allow the workers to see over the top of tubes and neighboring buildings, as well as further out on the horizon. Since the underground version doesn't need to see as far, it doesn't need an observation deck. So the top portion of the structure is mounted directly to the top of base.

On one hand, this makes sense from the standpoint that modular/similar buildings are more efficient to produce. On the other hand, it wouldn't make any sense to have an actual retracting observation deck. The only time that would make sense is if there were weather disasters (similar to OP2), where the building needed to hunker down into a more survivable state.
« Last Edit: September 25, 2018, 08:28:03 PM by White Claw »

Offline White Claw

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Re: Support Structures
« Reply #34 on: September 25, 2018, 08:34:42 PM »
I like that you have an eye for detail.

Not sure if it's an eye for detail or anal retentive behavior. :P

Offline leeor_net

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Re: Support Structures
« Reply #35 on: September 25, 2018, 09:02:55 PM »
Is there a difference?

Offline Hooman

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Re: Support Structures
« Reply #36 on: September 26, 2018, 05:27:51 AM »
Nothing wrong with having tight glutes ;)

I like the police stations, particularly the surface level version. Though I found myself half hoping to find an OCP logo on it. "Dead or alive, you're coming with me!" ;)

Offline White Claw

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Re: Support Structures
« Reply #37 on: July 21, 2019, 09:11:25 PM »
It's been a while, and I spent like two days beating myself over the head with the new Blender version. I was dead on actually producing something though, so here's a draft of some Train/Monorail parts.

The unfortunate part is I'm not even sure if you're going to include the train/monorail. But I wanted to work on something and practice with the new Blender version at the same time. So I picked something rather non-critical.


Offline White Claw

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Re: Support Structures
« Reply #38 on: July 21, 2019, 09:12:16 PM »
And some train variants...

Offline White Claw

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Re: Support Structures
« Reply #39 on: July 21, 2019, 09:13:29 PM »
And more train color variants. I might have gotten carried away...

Offline White Claw

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Re: Support Structures
« Reply #40 on: July 21, 2019, 09:16:47 PM »
So for the trains, I did some of the standard white/gray color blend but also included some more colored variants. I'm not sure how obtrusive those are though.

Some of the original OP artwork uses quite a bit of yellow for the monorail components (but not necessarily the train itself).

Offline White Claw

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Re: Support Structures
« Reply #41 on: July 21, 2019, 10:59:22 PM »
And some roads.

I included three different variants for the intersection cross hatching. I think I prefer 392A as it's a bit more subtle, but 392C also looks good and will likely stand out more in game.
« Last Edit: July 21, 2019, 11:11:09 PM by White Claw »

Offline White Claw

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Re: Support Structures
« Reply #42 on: July 21, 2019, 11:03:26 PM »
And roads with a lighter edge. I think I actually prefer the ones with the slightly darker edge (390/391 A above), but I was concerned about how hard the road might be to see on the darker terrain. I think the brighter edges may help in that case. If either of these don't work, I can try a couple other things.
« Last Edit: July 21, 2019, 11:12:36 PM by White Claw »

Offline leeor_net

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Re: Support Structures
« Reply #43 on: July 26, 2019, 11:23:49 PM »
As always, looking good!

I do want to include the monorail at some point, though that feels like it should be for in-between colonies/settlements. I originally designed the game with the intention that there would only ever be one command center per site map with the potential for multiple settlements within different site maps on a single planet. Something to consider for the future.

The road pieces should be very useful though as I do intend to include that. Makes pathing for trucks a hell of a lot faster (at least in theory -- bulldozed tiles have a movement cost of 1, road tiles would have a movement cost of 0.5 with the possibility of research improving that to as low as 0.25 which would lead to very fast movement of trucks across the surface).

I'm thinking out loud again though... all for the future me thinks and would need to be play tested and balanced.

Offline White Claw

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Re: Support Structures
« Reply #44 on: July 27, 2019, 07:25:28 AM »
Yeah, I figured it was no where near ready for the train yet. I actually spent way too much time on it. I was trying a different method for coloration. The learning process took a while and then, unfortunately, I did something wrong (I don't know what) and lost about half the work. So eventually I gave up on that process and went back to what I knew.

But I also wanted to make trains!

I'll add the roads to the pile of building revisions I'm currently working on. Finished products will be in that new set.

Offline Hooman

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Re: Support Structures
« Reply #45 on: September 18, 2019, 04:17:23 AM »
I think we all like trains. It's something inherent in us, even as small children. Just check any kids toy store. :P

As a bonus, do you think you can make an Easter egg reference to the Simpson's monorail episode? ;)

Offline White Claw

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Re: Support Structures
« Reply #46 on: October 08, 2019, 09:08:24 PM »
As a bonus, do you think you can make an Easter egg reference to the Simpson's monorail episode? ;)

I think we could put North Haverbrook on the map.

Monorail...monorail...monorail...

Offline Hooman

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Re: Support Structures
« Reply #47 on: October 13, 2019, 07:33:16 PM »
Ahahaha. I totally had to look that up. That's good.


"Hmm, I left my keys in there. Get a rock."