Right now, I am not ready for that level of responsibility. I am in the middle of a v1.5 game. Still performing more experiments.
When I returned to my v1.1 game, I noticed that Robotics 2 would hide all of the sub-level technologies under Robotics 1. I am assuming that there was an error in that version of the game. Because the sub-level technologies were visible AFTER researching Robotics 1, there was no need to research Robotics 2 to reveal them. However, if Robotics 2 was researched BEFORE the sub-level technologies under Robotics 1, then it was impossible to see them. I believe that there was a problem with a value.
For example:
- If Robotics 1 Researched is True, then show all sub-level technologies. (Number of Trues == 1 == 1. No error)
- If Robotics 2 Researched is True AND Robotics 1 Researched is True, then "show" all sub-level technologies. (Number of Trues == 2 > 1. ERROR)
Because I went after Humanoid Worker Replacements (HWR) early, I was able to confirm that both Robotics 1 AND Robotics 2 are required to show the sub-level technologies for the different types of robots. (Number of Trues == 2 == 2. No error)
* Even if HWR was researched and the result of Humanoid Workers was listed, the option to build them in a factory did not show up. They were not enable in v1.1. The same goes for the Road Building Improvement. Only in v1.5 did I get the option to select them from the list in a factory.
Number of laboratories with concurrent researchStill working with my v1.1 saved game, I decided to perform some testing with the number of laboratories performing research on the same subject at the same time. I was able to get results for nearly every use case. I might need to use my v1.5 game to verify or debunk my results.
Increasing the number of laboratories that are performing research at the same time works, to a point. Because I have the total number of turns that it takes to complete the research for each technology, I was able to cherry pick my way through the tech tree and select subjects with more than 25 turns (i.e., Mathematics == 50).
- I constructed 5 laboratories and set them all to research Mathematics.
- I kept all of their progress bars open and visible on the screen.
- I noted the starting turn and I began advancing by one turn a time.
I had great results. There was a mouse visible in each progress window after each turn. But, when I reached turn 10, which should have meant that I was done (50 turns / 5 laboratories [producing 1 research point / turn] == 10), the progress just stalled. I kept counting as I kept playing more turns. It took 25 turns to complete the research of Mathematics with 5 laboratories. This is not an efficient use of resources.
Later, when I repeated a similar setup with a different technology, I selected only 2 laboratories. The technology was completed in 25 turns (50 / 2 == 25), as you would expect.
Taking the experiment a step further, I selected one of the 100-turn technologies. I selected 4 laboratories. The technology was completed in 25 turns (100 / 4 == 25).
So, we can conclude that a technology that requires either 50 or 100 turns to be researched, should have 2 or 4 laboratories assigned to reach the hard cap of 25 turns.
* All of the above research was conducted with the Tier 1 underground laboratories. I did not build different tiers of underground laboratories.
Laboratories and Administration buildingsI did not see any changes to the number of turns necessary to complete the research of a technology. It did not matter if the technology needed 25, 40, 50, or 100 turns. Also, it did not matter how many Administration buildings were surrounding a laboratory.
I tried with one Administration building immediately adjacent. No difference. I tried with five Administration buildings shaped like the letter 'C' around a single laboratory. No difference.
For the moment, I believe that it might be a limitation of v1.1. While I continue to play my v1.5 game, I will attempt to perform the same sort of experiments and track the results.
Basic ResearchBased on the results above regarding assigning multiple laboratories to the same technology, I set 2 laboratories to conduct Basic Research. I had inconsistent results.
After two rounds of Basic Research, which took 25 turns each, for a total duration of 50 turns, I stopped the research in those two laboratories. I selected Robotics 1 because it needs 40 turns to complete. I recorded 38 turns, which led me to believe that I had generated 2 extra points of research.
I decided to run three more rounds of Basic Research (i.e., 75 turns). This should give me a total of 5 extra points of research.
However, when I selected Orbital Mechanics which needs 50 turns to complete, it still took 50 turns to complete instead of the anticipated 45 turns (50 - 5 == 45).
I looked through the tech tree to find the other technologies that require 40 turns (Terrestrial, Atmospheric, Alien Pharmacology). Each of them was completed after 38 turns instead of the anticipated 35 turns (40 - 5 == 35).
I did not bother to experiment with 100-turn technologies. Either they were already researched or the fact that Orbital Mechanics did not produce a result, I was not confident that it would be different with a higher value technology.
I will probably need to restart a v1.5 game to redo some of these experiments with Basic Research.
Bold New DiscoveriesThere are 62 results of bold new discoveries in v1.1. They are the same ones that I recorded 25 years ago. This time, I have better information and the complete set of associations between the results and the required technologies.
I am hoping that with v1.5, I will be able to determine if the last few technologies that did not produce a result in v1.1 will this time, even if it is a duplicate that I need to hunt for. I can already scratch Robotics 2 off the list. That just leaves me with six more to go.
It is too bad that it is taking so long to play a turn in the game because I am dozing and digging within the 30x30-tile area around both Command Centres. My experiments would go so much faster if I was not actually playing the game with the goal of winning. Oh well!