Author Topic: OutpostHD v0.7.9 Preview #5  (Read 4424 times)

Offline leeor_net

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OutpostHD v0.7.9 Preview #5
« on: January 13, 2019, 10:16:15 PM »
Hey all.

It's been awhile since I've actually done any real development on OutpostHD -- mostly comes down to the holiday season which left me so tired I just didn't have the energy to do anything even on the weekends. Couple that with my annual Death BugTM and no productivity is a result.

Anyway, I'm almost finished with the warehouse interface. It's a little lack luster for me but it's effective (I think).


For now all I really need to do is implement the filter buttons on the left side and then finally move on to the next version. :D

Offline lordpalandus

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Re: OutpostHD v0.7.9 Preview #5
« Reply #1 on: January 14, 2019, 01:31:34 PM »
Is a Death Bug a runtime error crash that cannot be easily found and fixed in 10 minutes or less?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline leeor_net

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Re: OutpostHD v0.7.9 Preview #5
« Reply #2 on: January 14, 2019, 05:23:30 PM »
Takes about a month for me to fully recover from said bug... usually a flu or cold virus that I leave untreated until it takes me out entirely for awhile.

Offline lordpalandus

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Re: OutpostHD v0.7.9 Preview #5
« Reply #3 on: January 14, 2019, 06:33:37 PM »
Oh.. I see. Not a programming bug, but the other kind of bug, or as I call it, the "Plague".
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Hooman

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Re: OutpostHD v0.7.9 Preview #5
« Reply #4 on: January 15, 2019, 12:00:15 PM »
Good to hear you're better.

I've downloaded the updates and taken a quick peek. The diffs are not small. :)

Offline leeor_net

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Re: OutpostHD v0.7.9 Preview #5
« Reply #5 on: January 15, 2019, 06:05:58 PM »
No. No they are not.  :o

There's been almost 200 commits since the Master branch, lots of under the hood changes, lots of additions and I think a lot of overall improvement and notes where I think I did something truly heinous.  8)

Offline White Claw

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Re: OutpostHD v0.7.9 Preview #5
« Reply #6 on: January 20, 2019, 09:14:42 AM »
Leeor...are there still buildings you need for whichever ones are implemented in v0.7.9?

Offline leeor_net

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Re: OutpostHD v0.7.9 Preview #5
« Reply #7 on: January 20, 2019, 11:22:32 AM »
I think the colonist lander and mine shaft are the last ones in this release. Getting it ready to go today, just want to run some more tests on it.
« Last Edit: January 20, 2019, 11:43:46 AM by leeor_net »

Offline White Claw

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Re: OutpostHD v0.7.9 Preview #5
« Reply #8 on: January 27, 2019, 10:47:14 AM »
Leeor...I posted versions of both. When you get time, let me know what you think. :)