Author Topic: Vehicles  (Read 7646 times)

Offline White Claw

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Vehicles
« on: June 03, 2018, 05:49:56 PM »
First draft for the bulldozer tile. The details are incredibly tiny on here...

No animation with this one, but I did include something new. Buildings before look a bit flat on top of the terrain. That's because they are missing shadows. I finally learned how to get the shadows on there properly, so that it renders out cleanly. I'm hopeful that including the shadows will help make the buildings look more "grounded."

Offline leeor_net

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Re: Vehicles
« Reply #1 on: June 03, 2018, 06:44:47 PM »
I think I'm preferring the version without the crates.

Animations can be faked with this one simply enough.

I'm curious though about coloration -- will the yellow pop well on the mars tileset?

Offline Vagabond

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Re: Vehicles
« Reply #2 on: June 03, 2018, 07:02:58 PM »
Looking good!

Maybe consider ditching the light posts, crates, and vats altogether and just make the bulldozer significantly bigger? While maybe more dimensionally correct this small, it is a bit hard to tell what it is because it is so small.

-Brett

Offline White Claw

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Re: Vehicles
« Reply #3 on: June 03, 2018, 07:41:50 PM »
I'm curious though about coloration -- will the yellow pop well on the mars tileset?

I didn't think about that. It may be an issue since the new tile set is a bit more brown and yellow, vice orange-ish.

Here are a couple more variants. To include two 50% larger dozer versions.


Offline White Claw

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Re: Vehicles
« Reply #4 on: June 03, 2018, 08:29:39 PM »
And the UI icon.

Offline leeor_net

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Re: Vehicles
« Reply #5 on: June 03, 2018, 08:39:33 PM »
Woot! Going to add that to the game pretty much right now.

As I mentioned in IRC, having larger variants, say 128x128 would be awesome for the proposed UI changes.

Offline leeor_net

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Re: Vehicles
« Reply #6 on: June 03, 2018, 10:36:53 PM »
Added the dozer icon to the game:


Offline White Claw

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Re: Vehicles
« Reply #7 on: June 03, 2018, 11:06:24 PM »
Added the dozer icon to the game:

Looks good?




And here's the digger. The tile variants are just slightly different, mainly in edge sharpness. Take whichever looks better to you, or let me know if you'd like some changes. (They seem quite large.)

Offline White Claw

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Re: Vehicles
« Reply #8 on: June 03, 2018, 11:35:44 PM »
And the miner. I think maybe I accidentally double-scaled the digger and miner. Let me know if they are too big.

Offline White Claw

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Re: Vehicles
« Reply #9 on: June 03, 2018, 11:37:13 PM »
I will also fix the "dirt" part of the digger and miner (so that it works on non-mars type planets also), once the design is agreed upon.

Offline Hooman

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Re: Vehicles
« Reply #10 on: June 04, 2018, 12:12:01 PM »
I like the bigger dozer. Those vehicles are pretty cool looking. I can even see what they're supposed to do now.  :)

Offline leeor_net

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Re: Vehicles
« Reply #11 on: June 04, 2018, 06:16:47 PM »
Added the new icons to the game:



I really love the idea of the Digger and Miner robots showing something on the surface besides just changing the tile to dozed. Looking forward to adding those in as well.

Still really want to get the 128x128 versions of the icons for the factory UI. ;)
« Last Edit: June 04, 2018, 06:19:00 PM by leeor_net »

Offline White Claw

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Re: Vehicles
« Reply #12 on: June 04, 2018, 06:52:05 PM »
Still really want to get the 128x128 versions of the icons for the factory UI. ;)

Oh dear. I might have to add real details then. :P

Here's what the digger looks like at 128x128. If you want something like these, then I will need to clean it up slightly (such as the wheels getting cut off at the bottom).



Offline Hooman

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Re: Vehicles
« Reply #13 on: June 05, 2018, 10:49:23 AM »
I never would have seen that. You almost got away with it! :P

Offline JetMech1999

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Re: Vehicles
« Reply #14 on: June 24, 2018, 02:01:16 PM »
I like the vehicles.  Especially like the different colorations for each.  Personally, I like having the lights and the other elements in with the vehicle.  Makes it look like a construction site.  Even though they don't permanently reside on a tile, the additional elements still make the realism aspect of the site look really nice.

Offline White Claw

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Re: Vehicles
« Reply #15 on: July 22, 2018, 04:33:12 PM »
I think the earlier versions of this are posted in the semi-general graphics thread. Since there's a vehicles thread now, here's the robot command center. (I suppose the comm tower could have gone in here too?)

Offline JetMech1999

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Re: Vehicles
« Reply #16 on: August 01, 2018, 06:31:41 PM »
I like Robot Command 04A better.  Lines look crisper and, at least to me, the shadows seem to pop more.

Offline White Claw

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Re: Vehicles
« Reply #17 on: January 28, 2019, 12:02:03 AM »
128x128 versions for icons.
« Last Edit: January 28, 2019, 12:21:07 AM by White Claw »

Offline White Claw

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Re: Vehicles
« Reply #18 on: January 28, 2019, 12:22:53 AM »
I realized after the fact that one of the vehicles had the wrong materials on it. I've fixed that one, then undid some camera angles. Here's another set that matches the above, except with the "proper" camera angle (as compared to every other building/vehicle/etc). The camera in these is a bit more "flat" than the one used for the above icons.

Use whichever you prefer. :)

Offline leeor_net

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Re: Vehicles
« Reply #19 on: January 28, 2019, 12:53:58 PM »
The last variants look the best to me. I'll include these in the game when I get home.

Nice work as always! :D

Offline Hooman

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Re: Vehicles
« Reply #20 on: January 29, 2019, 12:00:45 AM »
Very nice icons.