Outpost 2 version 1.3.7 has been released! You can download it from
https://www.outpost2.net/outpost2.html.
The game should support any modern version of Windows and Wine on Linux. If you discover any bugs please post details in the forums so we can fix them! Also, if you use the OP2Mapper, this version includes some changes that require extra steps within the mapper to work which are outlined below the changelog.
Outpost 2 Version 1.3.7 Changelog:New Multiplayer Scenarios- Bomber's Big Blast (4P, LoS), sirbomber.
- Hidden Treasure (4P, LoS), Flashy.
- Caught in the Crossfire (4P, SRV), Mcshay and others.
- Darkest Hour (4P, SRV), sirbomber.
- Danger Zone (5P, SRV), Flashy.
- Fractured Alliance (5P, SRV), by sirbomber.
- Judgement Day (6P, SRV), by sirbomber.
- Rescue Escort (2P, Convoy), by Brett208 (Under Land Rush Section)
New Single Player Scenarios (Colony Games)- Outcaster's Starship (Colony Game, Starship), by Lord of Pain, ECC, & Flashy.
- Rising From the Ashes (Colony Game, Starship), by Brett208
- Campaign - Ply, Pursued, Ep 1 - Evac Under Fire (Colony Game), by Brett208
- Campaign - Ply, Pursued, Ep 2 - On the Run (Colony Game), by Brett208
- Campaign - Ply, Pursued, Ep 3 - Rescue Escort (Colony Game), by Brett208
Updates to existing Scenarios- Updated tech tree dtek_e.txt so Pre Release Eden Demo can be beaten.
- Removed Punwick Junction (four players, Last One Standing) DLL.
- Updated survtech.txt, the tech tree used by Forsaken World (4P, SRV), by sirbomber.
Core Outpost 2 Updates- Updated op2ext.dll to version 2.0.0.
- Allows Outpost 2 to load vol files with any name added to the game directory.
- Allows loading .ini properties into op2ext.dll that exceed 1024 characters.
- Provides bug fixes, security improvements, and improved error reporting to op2ext.dll.
- Restructured vol file organization. Now art.vol, maps.vol, and tech.vol.
- Replaced Outpost 2 specific wells (tile sets) with standard BMP files.
OP2 Mapper CompatibilityWhen using the OP2Mapper with Outpost 2 version 1.3.7, you will notice the following two issues:
1.
A fatal error is reporting on opening the mapper because the file OP2_ART cannot be read. Additionally maps cannot be opened without crashing the program. This is caused by relocating the file OP2_ART to art.vol. OP2Mapper can find the file properly using the steps below.
2.
When opening maps, the 1 pixel per tile minimap will be readable, but the colors will be off. Saving the minimap to disk will suffer the same color problem. This problem is caused by updating the WELL files to use a standardized bitmap encoding instead of the Outpost 2 specific encoding. This problem is currently not fixable, but the mapper still functions with the visual artifact. I feel like the tradeoff is worth it, because now you can open and edit the WELL files with any image editor and change the in game tiles. Also, future programmers can access the WELL files without worrying about the custom bitmap implementation.
Make OP2Mapper.exe work with Outpost 2 version 1.3.7:
- Open OP2Mapper.exe
- Click View -> Options
- Locate the following art.vol file from your Outpost 2 version 1.3.7 copy
- Click the + sign next to 'List of additional VOLs to look at when locating files:'
- Add the absolute path to art.vol and press okay.
- Restart OP2Mapper and enjoy!
Thanks for everyone's help getting this version released!
-Brett