As stated in
the other thread, definitely loving this. It looks like a giant hole in the ground with some sort of facility on top.
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Need to think of a way to make it look more lively... me thinks a twinkling light of sorts on it somewhere and dust poofs coming from it (all done in real-time via particles and shader effects, no need to come up with animation frames).
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That stated, I do like that all of these structures align to a 128x128 grid. Will make it very easy to pack everything together into a single texture or two in the long run (prolly surface structures and subsurface structures).
I think the only real animation that would be needed for structures are spinning doodads (like a radar bar, comm dish, etc.) I imagine those are things that can be done very simply -- they can be added to structures in real-time so they can be generalized. I think I also mentioned the platform on the air shaft -- same deal. If I had just the platform rendered by itself (perhaps with lights in a separate frame?) we could make some interesting animated effects without having to go crazy rendering huge texture atlases.
Hoping any of this makes sense, not sure if I should break the animation into a separate thread or if you're even up for it. I figured the spinning stuff ought to be simple enough -- I hate Blender and was able to figure out how to make spnning planets.
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(though I'm considering changing it up to rendering 3D spheres with texture maps on them and going that route... again, different thread).