Thanks leeor_net, glad the mockups have been useful so far.
Since I had a brief moment, I quickly made this suggested addition to the main view:
You can see some circular indicators on the right side. The green circles indicate the number of facilities that need the player's attention. For example, there's one satellite and two factories that need intervention. The reasons might be they are idle, need repair, or inactive because of missing resources.
The red circle indicates a critical issue, in this case a shortage of a life support resource (the water drop icon is a placeholder). These critical issues would be ones that risk the destruction of the colony, so might be a lack of life support resources, disaster, too-low-morale, something causing mass death, etc.
I was inspired by 4X games in the Endless series which have these notification circles. Once you click on a circle, a small dialogue box appears with a list of the facilities/issues in question and lets you click on the items that take you directly to the relevant UI to resolve them. The circles can be set to not disappear until the player explicitly close them.
I've found this feature to
greatly improve quality of life for me in games so I'm suggesting them for OutpostHD!!