Author Topic: Outpost 2 Interesting Facts  (Read 5234 times)

Offline alice

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Outpost 2 Interesting Facts
« on: November 07, 2003, 07:03:22 AM »
Here is a place that you can post interesting facts about OP2...
I post a few.
  • In the Outpost 2 Manual (The Physical Book), the Microwave weapon is upsidedown
  • In the Ambush alley map, In the upper left corner, there is a rock that is passable.
Post as many as we can, and no Duplicates!!!  :)  
« Last Edit: November 07, 2003, 07:04:15 AM by gpgarrettboast »

Offline it2000us

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Outpost 2 Interesting Facts
« Reply #1 on: November 07, 2003, 12:49:25 PM »
You can make a lynx shot it's self by teling it to go to some spot and right before he gets there tell him to shot that spot. That way he will move into the spot and start shoting it while hes on it.

Offline OP2Patriot

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Outpost 2 Interesting Facts
« Reply #2 on: November 07, 2003, 02:55:53 PM »
Were you to put scouts on Plymouth's point of entry into the map in Eden Population, you can hold off Plymouth for longer than you would have with no scouts at the map's border.



The Forbidden Outpost 2 Forum ... they don't want you to know about it.
Yell if the above link disappears.

Offline BlackBox

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Outpost 2 Interesting Facts
« Reply #3 on: November 09, 2003, 07:41:50 PM »
LOL... I have quite a few: many of them are from the programming aspect of the game.

- There are a couple of unit codes in the game that were never used, for the ASE Extractor and Inter Colony Shuttle.

- The Dan's cheats were so well hidden in the game code by Dan, that no one else on the development team even knew they existed.

- Dan's name is embedded in the class name of the gray frame window (use an API-Spy if you don't believe me)
 

Offline CK9

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    • http://www.outpost2.net/~ck9
Outpost 2 Interesting Facts
« Reply #4 on: November 10, 2003, 10:49:31 PM »
3


On some maps, Lava-flow can be prevented with an ordinary wall.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Betaray

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Outpost 2 Interesting Facts
« Reply #5 on: November 14, 2003, 07:53:42 PM »
there is a savent voice file that says, "structure lost"

I dont know if that means destroyd, or if before they had spiders be able to capture buildings
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline cspeye

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Outpost 2 Interesting Facts
« Reply #6 on: November 16, 2003, 12:32:18 PM »
dunno if all of u already know this, but meteor defense can destroy emp missiles

Offline Drakmar

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Outpost 2 Interesting Facts
« Reply #7 on: November 16, 2003, 02:30:16 PM »
My best friend discovered that there is a limit on the number of vecs in OP2 (or multi at least), which is about 150 at a time.

Offline Betaray

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Outpost 2 Interesting Facts
« Reply #8 on: November 16, 2003, 02:32:34 PM »
there is also a limit to buildings, although it is more diffulcult to reach

that is the reason that it is impossible to get your population much over 2,000
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Betaray

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Outpost 2 Interesting Facts
« Reply #9 on: November 18, 2003, 07:01:57 PM »
I go over the limit all the time, for every fact you have, you can go 1 over the limit, thats how ive got 300 vecs once, yes I was bord
I am the nincompoop, I eat atomic bombs for breakfest, fusion bombs for lunch, and anti-matter bombs for dinner

I just hope they don't explode

Offline Drakmar

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Outpost 2 Interesting Facts
« Reply #10 on: December 11, 2003, 11:29:48 AM »
Quote
what's the arachnid limit?
I think that it goes with the vehicle limit.



Sierra stopped supporting Outpost 2 BEFORE they stopped supporting Outpost 1.
« Last Edit: December 11, 2003, 11:30:37 AM by Drakmar »