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Outpost Universe Forums
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Projects & Development
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OutpostHD
(Moderator:
leeor_net
) »
OutpostHD v0.7.0 Preview #2
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Topic: OutpostHD v0.7.0 Preview #2 (Read 2236 times)
leeor_net
Administrator
Hero Member
Posts: 2352
OPHD Lead Developer
OutpostHD v0.7.0 Preview #2
«
on:
September 02, 2016, 02:21:49 AM »
Still working on v0.7.0. Lots and lots of help from
Goof
(
THANK YOU!
).
A LOT of changes in this one, will post a complete list soon but I figured a visual is in store:
«
Last Edit: May 23, 2017, 03:14:12 AM by leeor_net
»
Logged
- Leeor
LairWorks Entertainment
Titanum UFO's
You're confused because OP2's devs did something dumb? You must be new here.
- Sirbomber
leeor_net
Administrator
Hero Member
Posts: 2352
OPHD Lead Developer
Re: OutpostHD v0.7.0 Preview #2
«
Reply #1 on:
September 02, 2016, 09:32:35 PM »
Forgot to mention --
Check out Redmine for the current updates and the tasks involved in this release:
http://redmine.outpostuniverse.org/versions/10
And also because it just occurred to me and I was curious as I have a dual-monitor setup. Renderer and map engine work GREAT with a double wide resolution!
«
Last Edit: September 02, 2016, 09:47:54 PM by leeor_net
»
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- Leeor
LairWorks Entertainment
Titanum UFO's
You're confused because OP2's devs did something dumb? You must be new here.
- Sirbomber
UtopiaPlanetia
Newbie
Posts: 25
Re: OutpostHD v0.7.0 Preview #2
«
Reply #2 on:
September 03, 2016, 12:00:55 PM »
Beautiful!
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Hooman
Administrator
Hero Member
Posts: 4955
Re: OutpostHD v0.7.0 Preview #2
«
Reply #3 on:
September 03, 2016, 08:58:51 PM »
Looking good.
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Outpost Universe Forums
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Projects & Development
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Projects
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OutpostHD
(Moderator:
leeor_net
) »
OutpostHD v0.7.0 Preview #2