Lukc, an Outpost 1 like game would be cool. Maybe you could work on that project in parallel with something else. I'm trying to think up something simple that could be done to get some momentum going. Something really basic. Once people are in the habit of working on one simple project, maybe the effort will spill over into additional projects.
Arklon, I had a text file detailing all changes to the binary, but I don't know where it is now. I thought it was in SVN somewhere, but I can't find it. It may have been distributed in the game package at one point. It might also have been part of the set of text files that was posted with the OllyDbg .udd file. As a long shot, I also checked the ForcedExports project. As many text files in the package detailed internal game structures, that information was incorporated into the ForcedExports project. Unfortunately, none of those locations in the SVN seem to have the text file I'm thinking of.
Leviathan, maybe the community needs to evolve away from obsessing over a 20 year old game and come up with something new. It's hard to attract new people to something so old. I think maybe we can focus on the core values and theme that people like, and try to produce something new along the same lines, but original. Also, technology has changed since Outpost 1 & 2 were released. Maybe we need to think a bit more about smart phones and browsers. I've never much liked them for games, since they don't provide as immersive of an atmosphere, but they are mass market, and good for simple games that are quick to play.
A simple game that impressed me was
Sean O'Connor's Slay. I'm thinking a game that simple could be made to run in a browser. I wouldn't want to clone his game, even though it's awesome, but I'd like to create something new of a similar complexity. The rules are fairly basic and easy to learn, but they create some surprisingly intricate game play.
Perhaps a simple turn based game that can be played on a map small enough to fit on one screen, with only a handful of rules to learn and implement, and not much variety of graphics required. If it's browser based, then I think a level should take no more than a few minutes to complete, up to maybe a maximum of one hour. That also eliminates much of the need for saved games and such.