Poll

Would you like it if when a unit is placed on a Garage, the garage will automatically load it, repair it and ship it back out?

Yes, do this
7 (58.3%)
Yes, auto-load and repair it, but don't ship it back out
5 (41.7%)
No, leave the garage alone.
0 (0%)

Total Members Voted: 11

Author Topic: Patch: Auto Repair Garage  (Read 3743 times)

Offline lordpalandus

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Patch: Auto Repair Garage
« on: March 26, 2012, 03:45:04 PM »
Garage for patch.
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Offline TH300

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Patch: Auto Repair Garage
« Reply #1 on: March 26, 2012, 05:24:13 PM »
Automatic ship out can cause conflicts when one vehicle wants out while another wants in. If we could make it work, it'd e a great feature. Will be more complicated than just automatic loading, though.

One way to do it would probably be to wait with the ship out until the entrance of the garage is free. But that has to be detected.

Furthermore, if automatic ship out is added, a switch will be needed to turn it on/off per garage. This is because sometimes players want to keep their units in garages.
« Last Edit: March 26, 2012, 05:25:50 PM by TH300 »

Offline lordpalandus

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Patch: Auto Repair Garage
« Reply #2 on: March 27, 2012, 08:28:02 AM »
I understand that you can hold up to 6 units at a time sometimes for a sneak attack when you enemy thinks you have less units than you actually have... though being as there really isn't any Fog of War INSIDE a base due to all the lighting, I don't see value in it.  
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Offline CK9

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Patch: Auto Repair Garage
« Reply #3 on: March 27, 2012, 11:25:50 AM »
It also helps keep vehicles that aren't used often out of the way (earthworker for example)
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Offline lordpalandus

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Patch: Auto Repair Garage
« Reply #4 on: March 27, 2012, 11:37:18 AM »
Hmm that is a good point. In an event of an attack having a ConVec, an earthworker and a RoboMiner, and a Cargo Truck on standby in case the enemy destroys a good number of your vehicles is a good idea... never thought of doing it though... so obvious that I didn't realize it... Thanks!
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Offline Lugia3

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Patch: Auto Repair Garage
« Reply #5 on: March 31, 2012, 07:36:23 PM »
The garages could have an exit dock or another could be attached to it. One dock would allow vechs to enter automatically and the other would automatically ship out repaired vechs that went in on their own.

Offline TH300

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Patch: Auto Repair Garage
« Reply #6 on: April 01, 2012, 02:55:02 AM »
That would require editing the graphics, which we currently have no artist for (approximately 100 animation frames would have to be edited). Not sure how hard the programming part would be.

Offline Freeza-CII

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Patch: Auto Repair Garage
« Reply #7 on: April 01, 2012, 08:45:48 PM »
you can also crash the game with garages by breaking the unit limit.

Offline Norsehound

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Patch: Auto Repair Garage
« Reply #8 on: April 03, 2012, 03:32:35 AM »
Quote
That would require editing the graphics, which we currently have no artist for (approximately 100 animation frames would have to be edited). Not sure how hard the programming part would be.
Is there really one animation per unit and unit color being loaded? I thought it was just moving the sprites around.
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Offline TH300

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Patch: Auto Repair Garage
« Reply #9 on: April 03, 2012, 05:47:40 AM »
Garages currently have one dock. Since its no dock like the Smelter's or Agridome's, we can't just add one (there is also no place for it).

We'd have to edit the sprites. And each unit in op2 has many sprites, because they're animated. Not just animation of the working unit, but also its construction and destruction. And that for Eden and Plymouth.

Offline lordpalandus

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Patch: Auto Repair Garage
« Reply #10 on: April 06, 2012, 02:20:57 AM »
Could you do it without adding more art though? ie just keep the original animation and just automate it.
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Offline TH300

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Patch: Auto Repair Garage
« Reply #11 on: April 06, 2012, 06:10:55 AM »
Possibly.

The graphics argument was only about adding a second entrance.

Offline Norsehound

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Patch: Auto Repair Garage
« Reply #12 on: April 08, 2012, 05:15:55 AM »
A great improvement for the Garage would be to auto-move units out of the way when unloading a unit. That way you need to just double-tap each unit on the garage to empty it, instead of clicking the unit to leave the pad, then going back to Garage > Storage to select another one. Seems tedious.
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Offline Hooman

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Patch: Auto Repair Garage
« Reply #13 on: April 08, 2012, 04:08:59 PM »
Hmm, you make having an "unload all" button sound nice.