Poll

Who wants there to be more of a use for the underused scout?

Yes, but unsure of how to proceed
3 (50%)
Yes, make them explode on death dealing damage around it
0 (0%)
Yes, allow them to 'steal' research data (if possible)
0 (0%)
No, leave them alone
3 (50%)

Total Members Voted: 5

Author Topic: Patch: Scout Upgrade  (Read 3371 times)

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Scout Upgrade
« on: March 27, 2012, 01:45:54 AM »
Patch idea
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Patch: Scout Upgrade
« Reply #1 on: March 27, 2012, 02:54:11 PM »
Scouts are already quite useful: They can be used for rushes and they warn you if enemy units are close. Can't expect more for 250 common.

Not to mention that changing scouts would change the gameplay for no good reason. I still think that changes in functionality of units or structures should be limited to what is needed for better balance. If you want better scouts, take that idea for a sequel. Outpost 2 shall stay Outpost 2.
« Last Edit: March 27, 2012, 02:55:15 PM by TH300 »

Offline Venera

  • Full Member
  • ***
  • Posts: 120
Patch: Scout Upgrade
« Reply #2 on: March 27, 2012, 03:15:25 PM »
I agree with TH300 here.  I think they are useful as they are now.

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Scout Upgrade
« Reply #3 on: March 27, 2012, 05:06:27 PM »
Interesting. I never really found any use for them except for suicide bombers. As a well-experienced RTSer I always check my map for slowly moving 'cloaked' units. In other RTSs the scout is useful because there is the fog of war. In Outpost 2 the closest thing to it is the night cycle with vehicle lights off.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Patch: Scout Upgrade
« Reply #4 on: March 27, 2012, 05:17:33 PM »
Maybe its just me, but sometimes I find myself in a situation where I wouldn't notice approaching enemy units at full daylight, because I'm too busy caring about other stuff.

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Patch: Scout Upgrade
« Reply #5 on: March 28, 2012, 03:07:14 AM »
Not just you TH300 ;)


I often place scouts on the approaches to my base, or create a screen on one of my flanks.
That way I either get warning, or force my enemy to approach from another side.
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Patch: Scout Upgrade
« Reply #6 on: March 28, 2012, 02:46:08 PM »
That's when your enemy decides to use scouts to trigger multiple warnings at the same time :P
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Scout Upgrade
« Reply #7 on: March 28, 2012, 04:11:34 PM »
Why not we add a weapon turret to a scout to do 50% of normal damage?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Patch: Scout Upgrade
« Reply #8 on: March 29, 2012, 01:22:44 AM »
Nah, it's a recon vehicle.  They didn't add weapons systems to the SR-71 Blackbird
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Scout Upgrade
« Reply #9 on: March 29, 2012, 02:43:52 AM »
Of course not. It could fly! Who needs weapons when few if anything can hit it?
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Freeza-CII

  • Administrator
  • Hero Member
  • *****
  • Posts: 2308
Patch: Scout Upgrade
« Reply #10 on: March 29, 2012, 07:03:42 AM »
a black bird can be shot down. and it was a spy plane not ever ment for combat. but the scouts are fine the way they are. they can be used as bombers they are very usefull in unit detection. they do no need a weapons because then you could spam the s*** out of them instead of lynx and have scout rushes. so this is a bad idea. leave the poor scout alone.

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Patch: Scout Upgrade
« Reply #11 on: March 29, 2012, 12:35:40 PM »
It's a scout/recon (SR) vehicle, it is faster than the combat units.  Let it be
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names