Poll

Would you like special walls to last longer?

Yes, Microbe and Lava last longer
2 (50%)
Yes, Microbe and Lava are permanent
0 (0%)
Yes, Microbe only longer
0 (0%)
Yes, Lava only longer
0 (0%)
No, leave them as is
2 (50%)

Total Members Voted: 3

Author Topic: Patch: Improved Special Walls  (Read 3143 times)

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Improved Special Walls
« on: March 27, 2012, 01:28:08 AM »
Patch idea
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Patch: Improved Special Walls
« Reply #1 on: March 27, 2012, 01:51:11 AM »
I would prefer this as a custom level opt-in only option. This has potential to impact the campaign and existing levels quite a bit. Some of these options are actually pretty close to cheating in effect.
 

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Improved Special Walls
« Reply #2 on: March 27, 2012, 01:51:48 AM »
True that. Thought I'd make the poll nonetheless.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline Hooman

  • Administrator
  • Hero Member
  • *****
  • Posts: 4955
Patch: Improved Special Walls
« Reply #3 on: March 27, 2012, 01:54:54 AM »
I feel there is still some merit to the question. I just think a few restrictions need to be attached to the idea before it becomes a good idea.


Mind you, disaster walls might still be susceptible to other natural disasters, or perhaps direct enemy attack. That could add an interesting dimension to the game. ;)
 

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Improved Special Walls
« Reply #4 on: March 27, 2012, 01:57:48 AM »
Well, if you are using lava walls to stop a lava river because you wanted to mine a LV 3 yield common mine and you kept the mine heavily defended, attacking the lava walls would be cause for concern.

I'd suggest just making them last longer compared to what they are trying to hold back, not against direct weapons fire or other disasters... then thatd make them too powerful.  
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Patch: Improved Special Walls
« Reply #5 on: March 27, 2012, 11:54:16 AM »
I forget, do multiple layers of a special wall increase the duration of the layer in contact?  If not, I think that would be a good middle-ground to consider.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Improved Special Walls
« Reply #6 on: March 27, 2012, 12:03:21 PM »
Mmm, not particularly no. Just delays the inevitable for that much longer.

IE if you have a three layer Lava Wall against an impending lava flow, the individual walls hold up for the same period of time. It just takes longer for the lava flow to get through.

One thing I've really not liked about lava flows is that there is a "minimum" distance to consider. Like you can't build a lava wall onto the square the lava will go onto. Also, you can't build anything too close to it either when the flow isn't increasing.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
Patch: Improved Special Walls
« Reply #7 on: March 27, 2012, 12:07:16 PM »
I think it does in some missions...I remember actually stopping the lava flow in the plym campeign in the first mission where eden is actively attacking.
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Improved Special Walls
« Reply #8 on: March 27, 2012, 12:11:26 PM »
Well it also depends on how fast the lava comes out too. Some lava comes out slow, and does damage slowly overtime, and other lava comes out fast and destroys everything in its path.

EX. In plymouth colony on Normal, when the lava comes out and is near your mine (the mine at your starter base), it doesn't automatically flow over it (most of the time anyway) and instead deals 10% damage to it till its destroyed. In other places the lava flows so fast that it destroys it completely right away.

Thats why sometimes a vehicle driving next to a lava flow will blow up even though lava hasn't entered into its space.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Patch: Improved Special Walls
« Reply #9 on: March 27, 2012, 03:46:36 PM »
The Survivor Tech Tree has an additional tech that makes blight walls last longer (maybe even 2 techs, don't remember).

Those techs could be added to the default multiplayer tech tree. This would leave singleplayer (especially the campaign) unchanged.

Offline lordpalandus

  • Banned
  • Hero Member
  • *****
  • Posts: 825
Patch: Improved Special Walls
« Reply #10 on: March 27, 2012, 05:09:24 PM »
You can get the blight in multiplayer? I didn't know that.
Currently working on Cataclysm of Chaos, Remade.
Link to OPU page = http://forum.outpost2.net/index.php/topic,6073.0.html

Offline TH300

  • Hero Member
  • *****
  • Posts: 1404
    • http://op3game.net
Patch: Improved Special Walls
« Reply #11 on: March 27, 2012, 05:23:10 PM »
Maybe you should play more multiplayer, then.

Offline Highlander

  • Hero Member
  • *****
  • Posts: 780
  • Outpost 2 Elder
Patch: Improved Special Walls
« Reply #12 on: March 28, 2012, 03:14:56 AM »
I also like Arklons work in CCF2. That way you can build walls on the squares next to the lava :)
There can be Only one. Wipe Them out. All of Them.

Old player still playing. Visit Spark for a game of Outpost 2

Offline Hidiot

  • Hero Member
  • *****
  • Posts: 1018
Patch: Improved Special Walls
« Reply #13 on: March 28, 2012, 05:55:36 AM »
The spread speed of lava/bight also determines how much damage they do to a wall/building they want to spread onto, on every cycle.
"Nothing from nowhere, I'm no one at all"