Home
Outpost 1
Outpost 2
Chat
Forum
Wiki
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Home
Help
Search
Login
Register
Outpost Universe Forums
»
Projects & Development
»
Outpost 2 Programming & Development
»
Dynamic Save Games
Print
Pages: [
1
]
Go Down
Author
Topic: Dynamic Save Games (Read 1924 times)
Flashy
Sr. Member
Posts: 391
Dynamic Save Games
«
on:
July 22, 2011, 02:15:57 PM »
Were there already successful attempts to get the OP2 saving system to be a little bit more dynamic? (Loading a buffer of previously unknown size would already be enough) I found some raw suggestions in the mission sdk source files, but im not sure if they are up to date.
Logged
Praise the mighty light towers!!!
Hooman
Administrator
Hero Member
Posts: 4955
Dynamic Save Games
«
Reply #1 on:
July 23, 2011, 09:12:33 PM »
I'm not aware of anything. I suspect if it's been done, then Eddy-B would have been the one to do it.
Most people just work around this, such as by allocating static data structures that should be big enough.
Logged
Print
Pages: [
1
]
Go Up
Outpost Universe Forums
»
Projects & Development
»
Outpost 2 Programming & Development
»
Dynamic Save Games