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Outpost Universe Forums
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Outpost Series Games
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Outpost 2 Divided Destiny
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Tube Damage
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Topic: Tube Damage (Read 2961 times)
evecolonycamander
Hero Member
Posts: 602
Tube Damage
«
on:
April 17, 2011, 02:36:55 PM »
Ok, so i was playing with Plymouth starship II and twice after a meteor i found half my buildings out of commission. i thought 'ok, it killed the connecting building' upon further investigation however, i discovered a tube tile missing. the first time i kissed it off as one of my 6 bulldozers doing a stupid. the second time though was different. no bulldozers where going at the time, and my earthworkers where on a separate place in the map working on the massive blight wall, and this particular AI dose not function with tub-cutting. I checked into it and a meteor had hit my spaceport and after that i had over half my structures go out due to lack of a command center. I'll upload a picture and all the edits i made to the tech files i used during the incident, though the tube information was not in any way altered.
EDIT: cant find my flashdrives... will upload later. sorry...
EDIT 2: posted in wrong section for uploads.
EDIT: uploads:
http://forum.outpost2.net/index.php?act=At...e=post&id=76309
«
Last Edit: April 17, 2011, 10:11:29 PM by evecolonycamander
»
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''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status:
Re-planning
Sirbomber
Hero Member
Posts: 3238
Tube Damage
«
Reply #1 on:
April 17, 2011, 10:06:20 PM »
Make a test map and try to recreate the results.
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"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star
Outpost 2 Coding 101 Tutorials
evecolonycamander
Hero Member
Posts: 602
Tube Damage
«
Reply #2 on:
April 17, 2011, 10:10:05 PM »
ok, will do. i guess i'll auto create a spaceport every time it's destroyed and fire meteors after it non-stop wile surrounded by tubes.
hey, doesn't the tubes have an HP of 300?
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''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status:
Re-planning
Flashy
Sr. Member
Posts: 391
Tube Damage
«
Reply #3 on:
April 18, 2011, 06:36:02 AM »
building.txt says 2500 hitpoints
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Praise the mighty light towers!!!
Nynx
Jr. Member
Posts: 90
Tube Damage
«
Reply #4 on:
April 18, 2011, 11:34:24 AM »
why cant all my buildings be made out of that stuff!? lol
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Flashy
Sr. Member
Posts: 391
Tube Damage
«
Reply #5 on:
April 18, 2011, 01:00:07 PM »
Maybe because tubes are underground so the surface adds protection
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Praise the mighty light towers!!!
Freeza-CII
Administrator
Hero Member
Posts: 2308
Tube Damage
«
Reply #6 on:
April 18, 2011, 03:35:30 PM »
I dont remember meteors being able to destroy tubes only lava being able to do that. the only time i know you cant build a tube is on world size maps the transition peice of the map a tube cant be built. I havent played op2 in a while though so i cant remember if this map has this same problem.
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evecolonycamander
Hero Member
Posts: 602
Tube Damage
«
Reply #7 on:
April 18, 2011, 05:33:17 PM »
well i am altering the .txt's so i can utilize the 3 bars. mabie the tubes are being checked by the lava possible tiles when any damage is detected.
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''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status:
Re-planning
Savant_Ace
Full Member
Posts: 102
Tube Damage
«
Reply #8 on:
August 24, 2011, 02:40:06 PM »
That would make sense, but I'm fairly certian I've played a few Plymouth Population Colony builders with tube on lava possible tiles struck by meteor without any problem. Granted this was before the eruption, so I can't say for certian.
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Outpost 2 Divided Destiny
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Tube Damage