DangerZone v0.17.3
Changelog:
0.1 --- Map playable. Basic things like blight and random mine beacons
0.1-0.5 --- AI added(several steps)
0.5-0.5.2 --- Some minor functions added
0.5.3 --- Minor changes (mission objective list)
0.5.4 --- New morale system added (games with "morale unsteady" now possible)
0.5.5 --- Minor changes (morale)
0.6 --- Cellfix
0.6.1 --- New AI functions
0.6.2 --- Second AI colony
0.6.3 --- AI is now capable of attacking the player
0.6.4 --- Third player added (Not much work)
0.6.5 --- New mining locations added
0.7 --- Fourth player added
0.8 --- Fifth player added
0.8.1 --- Morale code changed
0.8.2 --- Morale code modified
0.8.3 --- Minor changes (initial resources)
0.8.4 --- Bases slightly improved
0.9 --- Repair code added
0.9.1 --- Number and type of mine beacons changed
0.9.2 --- AI attack code modified + some minor changes
0.9.3 --- Some bugs fixed
0.9.4 --- Blight walls added, evac transport available
0.10 --- Evacuation transport code added
0.10.1 --- Changed amounts of colonists in ETs according to the campaign(12 w, 5 s, 8 c)
0.11 --- Initial vehicles + hidden secret added
0.11.1 --- Hidden secret fixed
0.12 --- Children evacuation added, Ai support system improved
0.13 --- Wreckages added
0.13.1 --- Got Wreckages working
0.13.2 --- Fixed hidden secret
0.13.3 --- Some important bugfixes (Children's Module)
0.13.4 --- Beacon placement code added
0.14 --- New secrets, accessible mountains finally released
0.14.1 --- New secrets fixed
0.14.2 --- Early attacking prevented
0.14.3 --- Crash bug fix(Eddy-B's repair code)
0.14.4 --- No need for wreckages on high resources
0.15 --- Third AI base added, children evac code improved, mountain cellfixes, faster blight, disasters are cumulative, some kind of security net added
0.16 --- Survivor wall techs added, better vehicle starting positions, volcano eruption delayed, AI attacks the strongest player, some AI blight walls added
0.17 --- A few more rare beacons, these annoying laser guardposts are idled, objectives are overhauled, the children ET gets created instead of getting build(yes, that means you can destroy the ai main base now!), new ai repair system added, the volcano was replaced by a bigger one, Arklon's earthworker bug fix is included... was hard. I hope it will work
0.17.1 --- Starting positions corrected, third base bug fixed, a few cliffs with fixed beacons added
0.17.2 --- Survivor wall techs available... again...