Author Topic: Dangerzone  (Read 8425 times)

Offline Flashy

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Dangerzone
« on: May 15, 2010, 10:16:33 AM »
DangerZone v0.17.3


Changelog:

0.1 --- Map playable. Basic things like blight and random mine beacons
0.1-0.5 --- AI added(several steps)
0.5-0.5.2 --- Some minor functions added
0.5.3 --- Minor changes (mission objective list)
0.5.4 --- New morale system added (games with "morale unsteady" now possible)
0.5.5 --- Minor changes (morale)
0.6 --- Cellfix
0.6.1 --- New AI functions
0.6.2 --- Second AI colony
0.6.3 --- AI is now capable of attacking the player
0.6.4 --- Third player added (Not much work)
0.6.5 --- New mining locations added
0.7 --- Fourth player added
0.8 --- Fifth player added
0.8.1 --- Morale code changed
0.8.2 --- Morale code modified
0.8.3 --- Minor changes (initial resources)
0.8.4 --- Bases slightly improved
0.9 --- Repair code added
0.9.1 --- Number and type of mine beacons changed
0.9.2 --- AI attack code modified + some minor changes
0.9.3 --- Some bugs fixed
0.9.4 --- Blight walls added, evac transport available
0.10 --- Evacuation transport code added
0.10.1 --- Changed amounts of colonists in ETs according to the campaign(12 w, 5 s, 8 c)
0.11 --- Initial vehicles + hidden secret added
0.11.1 --- Hidden secret fixed
0.12 --- Children evacuation added, Ai support system improved
0.13 --- Wreckages added
0.13.1 --- Got Wreckages working
0.13.2 --- Fixed hidden secret
0.13.3 --- Some important bugfixes (Children's Module)
0.13.4 --- Beacon placement code added
0.14 --- New secrets, accessible mountains finally released
0.14.1 --- New secrets fixed
0.14.2 --- Early attacking prevented
0.14.3 --- Crash bug fix(Eddy-B's repair code)
0.14.4 --- No need for wreckages on high resources
0.15 --- Third AI base added, children evac code improved, mountain cellfixes, faster blight, disasters are cumulative, some kind of security net added
0.16 --- Survivor wall techs added, better vehicle starting positions, volcano eruption delayed, AI attacks the strongest player, some AI blight walls added
0.17 --- A few more rare beacons, these annoying laser guardposts are idled, objectives are overhauled, the children ET gets created instead of getting build(yes, that means you can destroy the ai main base now!), new ai repair system added, the volcano was replaced by a bigger one, Arklon's earthworker bug fix is included... was hard. I hope it will work
0.17.1 --- Starting positions corrected, third base bug fixed, a few cliffs with fixed beacons added
0.17.2 --- Survivor wall techs available... again...
« Last Edit: March 25, 2011, 02:56:08 PM by Flashy »
Praise the mighty light towers!!!

Offline Flashy

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Dangerzone
« Reply #1 on: June 06, 2010, 05:49:48 AM »
DangerZone v0.9.2 Colony Game Version

-Deleted-
(Go to end of topic to download it)
« Last Edit: December 19, 2010, 07:05:23 AM by Flashy »
Praise the mighty light towers!!!

Offline elwood_s

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Dangerzone
« Reply #2 on: June 06, 2010, 11:04:49 AM »
Thanks for the new Colony game Flashy!  I'm really looking forward to trying it. :D

Quote
Post 1)
Remember: You need fl01.map to run it. Just download the multiplayer version if you don't have it.
~~~~~~~~~
Post 2)
It seems as if you start it on hard, you loose instantly. Just don't start it on hard.

I really think this note should be here, for the benefit of those who haven't seen your other DangerZone thread.
« Last Edit: June 06, 2010, 11:08:42 AM by elwood_s »

Offline Flashy

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Dangerzone
« Reply #3 on: June 06, 2010, 11:32:26 AM »
Quote
I really think this note should be here
Good idea
« Last Edit: May 29, 2013, 07:56:28 AM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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Dangerzone
« Reply #4 on: June 06, 2010, 05:24:42 PM »
now is this when you play as Eden or Plymouth?
edit: if Plymouth change the line of code to allow for Eden. PLEEEEEAAAAAAASE
« Last Edit: June 06, 2010, 06:05:35 PM by evecolonycamander »
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Dangerzone
« Reply #5 on: June 07, 2010, 07:26:38 AM »
Your playing as Plymouth, because the AI is Eden. Anyway, I don't have the source anymore. But when the multiplayer version is finished, i'll convert it into a colony game again.
« Last Edit: May 29, 2013, 07:53:39 AM by Flashy »
Praise the mighty light towers!!!

Offline evecolonycamander

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Dangerzone
« Reply #6 on: June 07, 2010, 10:54:54 AM »
thanks for an AI that can actually defend its self.
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Dangerzone
« Reply #7 on: November 12, 2010, 04:37:31 PM »
Post 1)
Because ECC wanted it and because i found the source for it again.(I thought i deleted it)
Demo versions for Eden and Plymouth, no instant-failure on hard(Bugfix).

Note that it's still v0.9.2 (For changelog look at first post)
~~~~~~~~~
Post2)
A while ago i noticed that you get plymouth buildings in 'DangerZone' - Eden, Survivor. fixed, along with that winning movie error.
« Last Edit: November 12, 2010, 04:39:02 PM by Flashy »
Praise the mighty light towers!!!

Offline Spikerocks101

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Dangerzone
« Reply #8 on: March 20, 2011, 03:39:39 PM »
This map is the devil when it comes down to starving XD
I AM YOUR PET ROCK!!!!!!

Offline evecolonycamander

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Dangerzone
« Reply #9 on: March 20, 2011, 06:11:07 PM »
Agrred th300, but i also wish the maps could be twice as big(like the planet is actual size and not just a moon)
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning