Post 1)
Rushy... I read a review of OP2 one day, where op2 was described as a very slow game, where the player is an observer and you can read a book while playing,,, that sounds ridiculous, doesn't it? Seeing how you need every second you can get in this game... in multiplayer and the campaign (on hard, middle)
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Post 2)
0.17 has been tested and worked. That silly scout that was created on the other side of the planet now spawns at the right position and i added a few mountain like cliffs with some good beacons, of course not very far away from the blight spawn point
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Post 3)
After long, difficult research, i was able to isolate the core problem which led to creating a situation where researching the microbe wall durability was no longer possible. I accidentally removed SetUpWallTech() during some tests.
Fixed in 0.17.2