Author Topic: Tube Damage  (Read 2959 times)

Offline evecolonycamander

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Tube Damage
« on: April 17, 2011, 02:36:55 PM »
Ok, so i was playing with Plymouth starship II and twice after a meteor i found half my buildings out of commission. i thought 'ok, it killed the connecting building' upon further investigation however, i discovered a tube tile missing. the first time i kissed it off as one of my 6 bulldozers doing a stupid. the second time though was different. no bulldozers where going at the time, and my earthworkers where on a separate place in the map working on the massive blight wall, and this particular AI dose not function with tub-cutting. I checked into it and a meteor had hit my spaceport and after that i had over half my structures go out due to lack of a command center. I'll upload a picture and all the edits i made to the tech files i used during the incident, though the tube information was not in any way altered.

EDIT: cant find my flashdrives... will upload later. sorry...

EDIT 2: posted in wrong section for uploads.

EDIT: uploads: http://forum.outpost2.net/index.php?act=At...e=post&id=76309
« Last Edit: April 17, 2011, 10:11:29 PM by evecolonycamander »
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Offline Sirbomber

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Tube Damage
« Reply #1 on: April 17, 2011, 10:06:20 PM »
Make a test map and try to recreate the results.
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Offline evecolonycamander

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Tube Damage
« Reply #2 on: April 17, 2011, 10:10:05 PM »
ok, will do. i guess i'll auto create a spaceport every time it's destroyed and fire meteors after it non-stop wile surrounded by tubes.

hey, doesn't the tubes have an HP of 300?
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Flashy

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Tube Damage
« Reply #3 on: April 18, 2011, 06:36:02 AM »
building.txt says 2500 hitpoints
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Offline Nynx

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Tube Damage
« Reply #4 on: April 18, 2011, 11:34:24 AM »
why cant all my buildings be made out of that stuff!? lol

Offline Flashy

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Tube Damage
« Reply #5 on: April 18, 2011, 01:00:07 PM »
Maybe because tubes are underground so the surface adds protection
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Offline Freeza-CII

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Tube Damage
« Reply #6 on: April 18, 2011, 03:35:30 PM »
I dont remember meteors being able to destroy tubes only lava being able to do that. the only time i know you cant build a tube is on world size maps the transition peice of the map a tube cant be built. I havent played op2 in a while though so i cant remember if this map has this same problem.

Offline evecolonycamander

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Tube Damage
« Reply #7 on: April 18, 2011, 05:33:17 PM »
well i am altering the .txt's so i can utilize the 3 bars. mabie the tubes are being checked by the lava possible tiles when any damage is detected.
''The blight cant get us up here!''
-famous last words
--------------o0o--------------
Outpost 2: EoM project status: Re-planning

Offline Savant_Ace

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Tube Damage
« Reply #8 on: August 24, 2011, 02:40:06 PM »
That would make sense, but I'm fairly certian I've played a few Plymouth Population Colony builders with tube on lava possible tiles struck by meteor without any problem. Granted this was before the eruption, so I can't say for certian.