Yes, I do recall some code for creating disasters that appeared to be debug related. There is also some unchecked code that can be abused that I know. I have activated disasters in "multiplayer" tests before using two copies on my local computer, although, whenever I tried to demonstrate it to anyone there was always a glitch that prevented it. I vaguely remember the game hanging, or sort of pausing.
So yes, hence why I find this topic interesting.