Author Topic: The Meteor Launcher  (Read 9074 times)

Offline vennom

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The Meteor Launcher
« on: September 10, 2009, 11:48:16 PM »
Well... i was bored, so i re-coded this thing lol... i hope you guys enjoy

Download:
http://cheatsbrasil.org/vennom/MLauncher.dll

Instructions:
1- Inject the dll at the game
2- Aim with the mouse
3- Press F10 to launch 1 meteor (The meteor will appear after a few seconds... just be patient, its not instant-meteor-launcher >.>)


Have fun lol... there is nothing more fun than destroy the enemy using the nature (Play god in op2 lol o.o)

A sample:
« Last Edit: September 10, 2009, 11:53:55 PM by vennom »

Offline evecolonycamander

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« Reply #1 on: September 11, 2009, 12:11:22 PM »
Great, no can you make one for a vortex
''The blight cant get us up here!''
-famous last words
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Outpost 2: EoM project status: Re-planning

Offline vennom

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« Reply #2 on: September 11, 2009, 01:17:43 PM »
vortexes and storms are different... they need more than a X,Y of the attack .-.

Offline Sirbomber

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« Reply #3 on: September 11, 2009, 02:03:09 PM »
Just randomize the x/y destination points.  For vortex duration, set it to 0 for a permavortex, and for storms set the strength/damage value to something reasonably high (80, maybe?).
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline vennom

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« Reply #4 on: September 11, 2009, 09:08:48 PM »
i dont want a wild vortex running around the map with infinite duration lol... (would be cool make a random-disaster-engine o.o imagin hundred vortexes crushing your colony *-*)

my next OP2 project is: Nature against colony *-*

Offline Sirbomber

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« Reply #5 on: September 12, 2009, 07:29:37 AM »
Uhhh, we already have that.  It's called Doomsday (and Survivor, in a way).
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline vennom

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« Reply #6 on: September 12, 2009, 12:12:44 PM »
my version will be like "Nightmare"... even if you build a big colony, eventually a meteor or a tornado will walk over your buildings

Offline Sirbomber

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« Reply #7 on: September 12, 2009, 05:22:20 PM »
Doomsday is already like that, except replace "eventually" with "almost immediately."  :P  
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline vennom

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« Reply #8 on: September 12, 2009, 07:09:36 PM »
ok, so ill make a dll that summons meteors where you scroll the mouse... then things will get hard...

Offline PUNK_FOX

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« Reply #9 on: September 19, 2009, 12:44:20 PM »
This doesn't seem to work with me  :(

How long is a few seconds for the meteor to come crashing down?
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Offline Hooman

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« Reply #10 on: September 19, 2009, 01:39:33 PM »
Probably the standard 10 mark delay?
 

Offline PUNK_FOX

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« Reply #11 on: September 19, 2009, 05:00:58 PM »
is it probably the latest version that was updated for OP2?

How old is the latest version?
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Offline Moley

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« Reply #12 on: September 20, 2009, 10:51:59 AM »
n00b question...

how do i inject the dll...

i looked, but i could not find...
I HATE SPELLING!!!!!!
if i spell something or screw up grammer,
ignore it or tell me if you dont understand what i typed.

Offline vennom

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« Reply #13 on: September 21, 2009, 08:37:43 PM »
Quote
n00b question...

how do i inject the dll...

i looked, but i could not find...
This is a free tool http://cheatengine.org/

If you still cant use the dll... give up lol...

Offline Hooman

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« Reply #14 on: September 22, 2009, 12:22:34 AM »
Harsh. Do you think maybe you should have included the injector along with your project, seeing as how it's an integral part to using it?


Or you could possibly post instructions on how to setup the DLL for use with the mod loader, as it's basically an easy way to inject DLLs. It might just be as easy as creating a new section in the Outpost2.ini file, with a reference to the DLL, and then adding the section name to the list of things to load (space or comma separated? Might have been space). You can look at the NetFix entries for an example.
 

Offline vennom

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« Reply #15 on: September 23, 2009, 12:48:09 PM »
Quote
Harsh. Do you think maybe you should have included the injector along with your project, seeing as how it's an integral part to using it?


Or you could possibly post instructions on how to setup the DLL for use with the mod loader, as it's basically an easy way to inject DLLs. It might just be as easy as creating a new section in the Outpost2.ini file, with a reference to the DLL, and then adding the section name to the list of things to load (space or comma separated? Might have been space). You can look at the NetFix entries for an example.
hmm ill try that tonight

Offline Moley

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The Meteor Launcher
« Reply #16 on: September 24, 2009, 06:59:30 AM »
ok i can sort of inject it,

but witch function... metor()?


NVMD: i hit no for function... and it worked...
longer then i thought though...
 
« Last Edit: September 24, 2009, 07:04:16 AM by Moley »
I HATE SPELLING!!!!!!
if i spell something or screw up grammer,
ignore it or tell me if you dont understand what i typed.

Offline Hidiot

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The Meteor Launcher
« Reply #17 on: September 24, 2009, 08:42:40 AM »
Disasters have a standard time interval between their creation and actual manifestation.
That delay is there to permit the highest level of warning to act (having both a research and the EDWARD).

Only vortexes have a special function which can create them instantly, so far.
"Nothing from nowhere, I'm no one at all"

Offline PUNK_FOX

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The Meteor Launcher
« Reply #18 on: September 24, 2009, 03:25:03 PM »
Do I type something in the configuration settings or something to inject the meteor launcher?

The cheatengine doesn't quite help unless you guys could give me instructions on how to apply the mlauncher
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Offline vennom

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« Reply #19 on: September 24, 2009, 05:34:47 PM »
lol... i have no life anymore .-. im studying 6 days in the week, the whole day... i have to ask you guys for time until i post a decent launcher .-.

Offline Moley

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The Meteor Launcher
« Reply #20 on: September 26, 2009, 08:57:32 AM »
Quote
Do I type something in the configuration settings or something to inject the meteor launcher?

The cheatengine doesn't quite help unless you guys could give me instructions on how to apply the mlauncher
ok, because i know how annoying it is...

first you attach the engine(steps displayed for minimum chance of uter confusion)

then you click memory viewer...

then in tools Inject DLL

find MLauncher.dll

say no to import function....

click ok...

and hit F10 like crazy(after going back to op2)

NOTE: I have found that the game crashes specturactily when you hit F10 and not over the main map
I HATE SPELLING!!!!!!
if i spell something or screw up grammer,
ignore it or tell me if you dont understand what i typed.

Offline Hidiot

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The Meteor Launcher
« Reply #21 on: September 26, 2009, 10:23:00 AM »
Quote
specturactily
Please be in the teaching me of what that word means.
"Nothing from nowhere, I'm no one at all"

Offline Moley

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The Meteor Launcher
« Reply #22 on: September 26, 2009, 12:51:08 PM »
my poor spelling of the word that means to be spectacular... i think i have the right spelling now...
I HATE SPELLING!!!!!!
if i spell something or screw up grammer,
ignore it or tell me if you dont understand what i typed.

Offline PUNK_FOX

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The Meteor Launcher
« Reply #23 on: September 26, 2009, 01:11:09 PM »
It says "Failed to allocate memory"
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Punk Staind Blood

Offline Hidiot

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The Meteor Launcher
« Reply #24 on: September 26, 2009, 01:28:55 PM »
Ah, so you meant that the game crashes spectacularly.

I know you don't like spelling, but the official board language is English... Don't think some of your surreptitious errors don't hurt anyone  ;)


On a more on-topic part...

Anyone tested the hit/miss rate statistically for meteors vs. MDs?

Maybe do that with EMP Missiles, since they also have a command that should be able to be called the same way it's done with meteors here and they're more relevant.
"Nothing from nowhere, I'm no one at all"