Poll

Which tech should be deleted?

Food Increase 1
1 (12.5%)
Food Increase 2
1 (12.5%)
Food Increase 3
3 (37.5%)
Food Increase 4
3 (37.5%)

Total Members Voted: 8

Author Topic: MT2 Agridome  (Read 2154 times)

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
MT2 Agridome
« on: December 09, 2008, 08:33:52 AM »
For those unaware, I have to delete some techs from MT2 do to a stupid limitation in OP2. So, which of these Agridome techs should be scrapped?
I need to get rid of two.

Description:
Food Increase 1 - Increases food production from 35 to 45.
Food Increase 2 - Increases food production from 45 to 55.
Food Increase 3 - Increases food production from 55 to 80; production cost increased.
Food Increase 4 - Increases food production from 80 to 115.

If you can think of a way to get around this by merging some techs, that'd be great. But keep in mind that we don't want to upgrade everything all at once...
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
MT2 Agridome
« Reply #1 on: December 10, 2008, 12:19:17 PM »
3 and 4 scrap, increas 1 and 2 a little, merge in the cost increase to 2.

anything above 70 and you're nerfing the game >.<`
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names

Offline Sirbomber

  • Hero Member
  • *****
  • Posts: 3238
MT2 Agridome
« Reply #2 on: December 10, 2008, 01:00:39 PM »
Quote
anything above 70 and you're nerfing the game >.<`
I think you're confusing "nerfing" with "uberfying" CK9.

Edit: Anyways, thanks for the input!  All structures have been fixed!  All that's left is the RPG, Panther, and ConVec (I'll post for those two vechs later)!
« Last Edit: December 10, 2008, 01:20:10 PM by Sirbomber »
"As usual, colonist opinion is split between those who think the plague is a good idea, and those who are dying from it." - Outpost Evening Star

Outpost 2 Coding 101 Tutorials

Offline Spikerocks101

  • Hero Member
  • *****
  • Posts: 711
MT2 Agridome
« Reply #3 on: December 10, 2008, 02:29:12 PM »
5 votes and a comment is "Input"? i like to see when you actually get sudgestion, what you will say :P
I AM YOUR PET ROCK!!!!!!

Offline CK9

  • Administrator
  • Hero Member
  • *****
  • Posts: 6226
    • http://www.outpost2.net/~ck9
MT2 Agridome
« Reply #4 on: January 12, 2009, 04:26:27 PM »
Quote
Quote
anything above 70 and you're nerfing the game >.<`
I think you're confusing "nerfing" with "uberfying" CK9.
 
nerfing the game = making it too easy.  If you up the food production too much, you will make it too easy, thus nerfing it
CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names