So - it hit me the other day. Its realllly f***ing hard to think of something related to the Outpost environment that would make for "Fun" and "Simple" like a mini-game. Infact almost impossible.
OPU's been kind of dull of late and I dont like it :huh:
I suggest some of us coder-types start pumping out some minigames. If you have an idea for a Outpost minigame that doesn't require coding an entire RTS engine; post it here. If you make content for it; post it here. Hopefully with a few ideas flying around a hybrid of one or two of them will make sense and any artistic/theoretical creations that people post will be maliable enough to integrate with other projects.
In the process of brainstorming I pretty much have said "Forget the full 3D approach" for now. I don't have the time atm- and most probably don't have the skill to produce "Quality" 3D media (no offense
). I think using what we've got (Outpost 2 art assets/sprites basically) to create some interesting stuff.
I made a few macros ala photochop to convert OP2's palleted art with shadows and such to a 32bit bitmap to be more easily integrated into modern engines (in my case Shockwave)
This has been the result so far:
http://www.razaelstree.com/op_mini/viewer2.htmlIts not much - but the scripting system is sound and buildings/objects can be spawned with various properties; and all hold unique scripts to later detail things like animation (the vortex is demonstrating that; which is actually 2 objects moving at two seperate frame rates), Armor, and anything else I need. I will be forming this base into some kind of mini-game; not sure exactly what yet, but don't expect a full RTS. Think more along the lines of the Outpost: Colony Search that we all know and love (but prettier).
Again - start posting minigame ideas; it'll help me and hopefully anyone else who steps up to trying to make somethin. (/me prods garretboast)
As with all my other work; I will be posting all of my resources as they reach a 'complete' state for others to use.