Plus, those values are already calculated by the game. You can just read them with a mem hack pointer trick. You can find the details you need in the Forced Exports project headers, or even just use the project itself. It might be easier to just code up a pointer hack in one line of code though. The project needs NASM installed to build it.
Anyways, in that project, check Player.h, for both the base address of the player array, the size of the Player class, and the offset within the class of the field you want. The address would then be: base + size*playerNum + offset.