VehiclesGeneralAll vehicles are powered by cool fusion power plants (though, using different models depending on the vehicle's application).
Both colonies have the technology to deploy and transform vehicles into other forms (such technology is used in Robo-Miners and GeoCons).
Vehicles contain proteins which are used for friend-or-foe identification.
Manual controls merely involve telling the vehicle what to do, no manual steering is involved. The onboard Noesis computer executes the orders.
Cargo TruckOversized tires, high ground clearance, and a smart suspension system allow the Cargo Truck to operate over a variety of terrain. Powered by R-2000 series or larger cool-fusion plants, volt-sinks for demand-release energy storage, and Buffalo 600 and larger motors, Cargo Trucks are designed for high torque and long range. Whether its food, ore, refined metals, or starship parts, Cargo Trucks stand ready to serve.
Construction Vehicle (ConVec)Most colony structures are manufactured as prefabricated kits in a factory. The task of transporting and assembling these kits falls to the Construction Vehicle (ConVec). A literal jack-of-all-trades, the vehicle is equipped to haul the building kit, prepare the site, erect the structure, and perform all hookups to tunnels, utilities, and services. The ConVec is equipped with a versatile array of retractable conveyers, cranes, robo-manipulators, and remote drones for any structure-related task.
EarthworkerOriginally the Earthworker was designed primarily to burrow underground Tubes to connect structures, and to produce Concrete Walls.
The latter are simple fortifications produced by scooping surface material into a form, where it is partially melted by a pulsed-fusion reactor mat lining the form.
Later, responding to individual threats, Eden and Plymouth modified the Earthworker design. Eden added the capability to construct special "Microbe Walls". Microbe Walls have rows of overlapping drill holes that are filled with a mixture of fused regolith and short-life radioactive isotopes. This combination provides both a physical barrier against the ground water that carries the bacteria, and a limited antibiotic effect against the threat.
Plymouth Colonists modified their Earthworkers to respond to the immediate threat of volcanism and rapid lava flows. Lava Walls are similar to conventional Concrete Walls; however, the surface material is more tightly packed, and the walls extend several meters underground to provide a footing that resists undermining by lava. Cooling chimneys and passive heat pipes molded into the structure help to dissipate heat. Lava Walls also have a smooth fused glass surface and a sprayed-on ablative coating to resist lava encroachment, which makes quick work of the less dense and slightly porous Concrete Walls.
During a recent evacuation, a minor accident at a Tokamak revealed a potential method of dealing with the Blight. Destabilized by an earthquake, the Tokamak exploded and released an unusual waste product--an isotope that seemed to retard the growth of the Blight! ... We have isolated the particular isotope that affects the Blight. Unfortunately, the isotope has a short half-life, and is difficult to produce in large quantities. However, we have modified the Earthworker to build temporary barriers against the Blight. These barriers will not permanently destroy the microbe, but may buy us extra time for evacuations.
In our search for a way to reduce the threat of volcanic eruptions, we have found a material that can, at least temporarily, resist the intense heat of a lava flow. This material, sprayed on a wall built of heavily-compressed regolith, can delay the approach of lava to our structures, giving us more time to evacuate.
Evacuation TransportWhen the Evacuation Transports were designed, nobody ever anticipated they would ever be used. Circumstances have forced them into common use.
Intended as lifeboats in case of fire or other major colony disaster, the Evac Transports, or "E.T.s" as they're sometimes known, are now intimately familiar to all Colonists. When disaster strikes, be it volcanic eruption or microbial incursion, Colonists assemble at the nearest Command Center and board E.T.s in order to move to a new home.
More than a vehicle, each E.T. is a fully self-contained habitat, providing survival-class housing for 25 Colonists. E.T.s provide survival, yes, but not comfort. Conditions are incredibly crowded, water and food are rationed, recreation non-existent, and survivors must sleep in shifts in lightweight hammocks.
...
E.T.s have also found other applications, as long distance personnel transports, rescue vehicles, and housing for survey and scientific expeditions. An impressive record for a vehicle never intended to be used.
Geothermal Constructor (GeoCon)Eden has developed a variation of Robo-Miner technology that allows cheap, nearly unlimited energy to be extracted to the crust of New Terra itself. Like the Robo-Miner, the Geothermal Constructor is a transforming vehicle, mobile in order to be transferred to an appropriate geothermal site, such as a fumarole, where it converts into a fixed structure, the Geothermal Plant.
While geothermal power generation was common on old Earth, a new technology had to be developed on New Terra, where natural ground water does not occur (the outflow from fumaroles on New Terra consists of inert gasses and molten salts). The Geothermal Constructor uses a fusion drill to open a shaft into the hot rock of the upper crust, where it fans out into an array of energy collection shafts. Each of these shafts is equipped with a molten salt heat pipe (exploiting the natural liquid salts) that transfers the heat back to the surface, where it is used for power generation.
Repair VehicleThe Repair Vehicle design is derived from an early light construction vehicle. While primarily designed for structure repairs, the Repair Vehicle can also be used for emergency field repairs to other vehicles. The Repair Vehicle is equipped with a variety of derricks, robot manipulators, and drone robots for any service tasks. On-board 3-D lithography allows on-site fabrication of many repair components.
Robo-DozerThe first of these simple but powerful vehicles was brought to New Terra from Earth, and the same basic design continues to be in use by both colonies. Important in early colony construction, many of their functions have now been rendered obsolete by improved construction techniques and improved all-purpose ConVecs. The primary function left to Robo-Dozers is in road construction.
Robo-MinerThe Robo-Miner is as much a building as a vehicle. Like an off-shore oil-platform on old Earth, it is designed to be built in one location, then moved to a promising site to put down roots and fulfill its main function. Actually, the Robo-Miner is even more versatile than that. It can be converted in the field to adapt to two completely different kinds of mining.
The first is conventional ore mining, using "Dutch miner" technology. This technology employs crab-like mining heads connected to the Robo-Miner by an umbilical. These miners burrow into rock and soil, extracting useful ore and returning in the form of a suspended slurry, which is pumped back through the umbilical to the Robo-Miner for further processing. The umbilical also provides power and control linkages to the surface facility.
The Robo-Miner is also capable of adapting to the more exotic and dangerous method of Magma Well mining. Magma Wells take advantage of naturally occurring magma vents in New Terra's crust. More important than the vent itself is the thin spot in the crust that it represents. Dutch miners open the upper parts of the vent to allow for free flow of molten material, while nuclear drill charges liquefy rock in the deeper crust, providing the initial flow. This begins a siphon effect that, in ideal conditions, provides a constant and uniform flow of mineral-rich molten rock.
The process is imperfect, however. The molten flow can go out of control or become blocked, causing an explosive pressure buildup. The hot-cracking process used to purify ore is subject to various kinds of instabilities and reaction run-aways. Though there are many failure modes, they have one thing in common. They are all violent.
Deploying Robo-Miners on New Terra was a difficult process after the Blight was released. If caution was not used, they could drill into an infected groundwater flow and the colony would be overrun.
Robo-SurveyorThe Robo-Surveyor is a light autonomous scouting vehicle used primarily to evaluate potential mine sites for future development. Equipped with only an R-80 cool-fusion reactor and no drive power buffering, the Robo-Surveyor is built for dependability and simplicity, not speed.
Once it reaches its objective, the Robo-Surveyor transforms into an automated geological laboratory, fully equipped for sample drilling, mineral analysis, neutrino imaging, and seismo-holography.
ScoutThe Scout is a light, mobile sensor platform equipped to act as a mobile listening post and guard vehicle. Scouts are commonly known as "dogs," referring to a domestic Earth animal that was used to warn of intruders. Later versions of the Scout have been equipped with a variant of the neutrino-imaging technology first employed on Robo-Surveyors. The neutrino imagers allow detection of even tiny flows of water in the deep rock, the first signs of microbe encroachment.
SpiderThe most precious resource Plymouth colony possesses is its people. There are never enough hands to do the work, never enough minds to solve all the problems. Human Workers are fragile, expensive to feed and house, and take years to reproduce, train, and mature. The ever-present Savant computers and their lesser kin help take up the slack, but many of the most difficult and dangerous jobs take more brawn than brains.
Spiders are the answer. Each is built around an Earth-designed Paris-series bio-optic computer for fast real-time response, a pair of miniature R-10 cool-fusion power cells, and linear response actuator artificial "muscles."
Spiders are used outside the colony for minor service and repair tasks. While primarily designed for structure repairs, Spiders can also make limited field repairs to vehicles.
While not intended as combat units, Spiders are expected to be useful in combat in conjunction with the new EMP weapon. It should be possible for Spiders to approach vehicles Disabled by EMP and reprogram their computers to respond to Plymouth commands, effectively capturing them for Plymouth use.
The reprogram function is interesting, due to the use of proteins for the friend-or-foe system. Spiders would need to be able to manipulate or replace these proteins, or else the vehicle will still be regarded as a target, although under the command of Plymouth (or whoever captured the vehicle).
ScorpionResponding to the need for an inexpensive light combat unit, Plymouth Scientists have enhanced the basic Spider through the addition of a second pair of R-10 power units, a micro volt-sink fast-release storage unit, and various structural reinforcements to allow installation of a Mark II beam rifle. Because of the sharp "sting" the units can deliver, the Plymouth Colonists have dubbed them "Scorpions." Light composite armor has been added for increased battlefield survivability.
The "Mark II beam rifle" is based on the Microwave weapon.
Light Combat Chassis (Lynx)Given the limited resources available for vehicle design and repair and the sudden need for combat units, a modular approach has been taken to tank design, using utilitarian chassis designs to which a variety of weapon turrets can be mounted.
The Lynx is the earliest of these, initially adapted by Eden from the Scout design, with enhanced power generation capabilities, dura-composite armor and hard points to mount Eden’s first weapon turrets. When Plymouth began its own weapons program, it adapted the same design.
Medium Combat Chassis (Panther)Given the limited resources available for vehicle design and repair and the sudden need for combat units, a modular approach has been taken to tank design, using utilitarian chassis designs to which a variety of weapon turrets can be mounted.
Like the Lynx, the Panther-class combat chassis is adapted from an earlier light utility vehicle design. While the Panther is slower than the Lynx, it trades speed for heavier armor and increased combat survivability. Both Plymouth and Eden units are based on the same original design, and differ primarily in details.
It was based on the vehicle body of ConVecs and Cargo Trucks.
Heavy Combat Chassis (Tiger)Given the limited resources available for vehicle design and repair and the sudden need for combat units, a modular approach has been taken to tank design, using utilitarian chassis designs to which a variety of weapon turrets can be mounted.
The heaviest combat chassis, the Tiger is heavily armored and carries not one but two weapons turrets. The Tiger chassis is based on a design in the encrypted weapons files brought from Earth. It is the only combat chassis designed from the ground up as a weapons platform. The Tiger chassis is mounted on tracks rather than wheels, and is somewhat slower than wheeled combat units.
Despite an enhanced power system built around an R-3000 cool-fusion reactor and quad-banked volt-sinks, the Tiger must fire its turrets alternately to allow for a stepped recharge. This still doubles the effective fire and reload rates for a given weapon.
It's also based on the Earthworker and Robo-Dozer designs.