Author Topic: Ck9's Long "big Map" Project  (Read 3290 times)

Offline CK9

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Ck9's Long "big Map" Project
« on: August 29, 2006, 08:29:30 PM »
I've been working on this map for a long time, and I thought I'd show you guys the mini map

 
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Offline TH300

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Ck9's Long "big Map" Project
« Reply #1 on: August 30, 2006, 10:09:21 AM »
looks good.

whats the size?

Offline Tellaris

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Ck9's Long "big Map" Project
« Reply #2 on: August 30, 2006, 11:34:34 AM »
My guess is 768x512
« Last Edit: August 30, 2006, 11:34:55 AM by Baikon »
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Offline Sirbomber

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Ck9's Long "big Map" Project
« Reply #3 on: August 30, 2006, 12:55:37 PM »
Width 512 = worldmap, and this map doesn't seem to be designed as a worldmap.
« Last Edit: August 30, 2006, 12:56:02 PM by Sirbomber »
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Offline CK9

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Ck9's Long "big Map" Project
« Reply #4 on: August 31, 2006, 09:36:12 AM »
it's 512 x 512, the idea wouldn't work with a smaller size.  Ark has confirmed that it should work.  I just need to do a lot of copy and pasting of terrains from other maps to get it to look better
 
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Offline Betaray

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Ck9's Long "big Map" Project
« Reply #5 on: August 31, 2006, 02:16:39 PM »
also if can see correctly it has ridges on the sides, so even if it is a world map it would play like a regular map, ie your view could wrap around, but your vecs cant
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Offline CK9

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Ck9's Long "big Map" Project
« Reply #6 on: August 31, 2006, 08:36:27 PM »
actually beta, I would have to request the coder to try to stop wrapping

vehicles can access those ridges


oh, wait, I did double ridges, nvmnd
« Last Edit: August 31, 2006, 08:38:00 PM by CK9 »
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Offline BlackBox

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Ck9's Long "big Map" Project
« Reply #7 on: September 01, 2006, 07:27:05 AM »
Quote
actually beta, I would have to request the coder to try to stop wrapping
Not sure if it's really possible right now, as the game sets any map with width >= 512 as world maps.

Sure, you could turn off the bits that control world map but you would probably have to patch up a lot of other things as well. (for example, the globe view button would still be visible. The map would have the wrong X / pixel width mask which would screw up all reads and writes to the tile data in the map).

Offline CK9

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Ck9's Long "big Map" Project
« Reply #8 on: September 03, 2006, 12:19:21 PM »
yeah, kk, so I don't have to worry anyway with my double-ridge =)
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Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart

yup, I have too many screen names