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Outpost Universe Forums
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Ck9's Long "big Map" Project
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Topic: Ck9's Long "big Map" Project (Read 3290 times)
CK9
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Hero Member
Posts: 6226
Ck9's Long "big Map" Project
«
on:
August 29, 2006, 08:29:30 PM »
I've been working on this map for a long time, and I thought I'd show you guys the mini map
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TH300
Hero Member
Posts: 1404
Ck9's Long "big Map" Project
«
Reply #1 on:
August 30, 2006, 10:09:21 AM »
looks good.
whats the size?
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Tellaris
Sr. Member
Posts: 460
Ck9's Long "big Map" Project
«
Reply #2 on:
August 30, 2006, 11:34:34 AM »
My guess is 768x512
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Last Edit: August 30, 2006, 11:34:55 AM by Baikon
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Sirbomber
Hero Member
Posts: 3238
Ck9's Long "big Map" Project
«
Reply #3 on:
August 30, 2006, 12:55:37 PM »
Width 512 = worldmap, and this map doesn't seem to be designed as a worldmap.
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Last Edit: August 30, 2006, 12:56:02 PM by Sirbomber
»
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CK9
Administrator
Hero Member
Posts: 6226
Ck9's Long "big Map" Project
«
Reply #4 on:
August 31, 2006, 09:36:12 AM »
it's 512 x 512, the idea wouldn't work with a smaller size. Ark has confirmed that it should work. I just need to do a lot of copy and pasting of terrains from other maps to get it to look better
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CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart
yup, I have too many screen names
Betaray
Administrator
Hero Member
Posts: 2897
Ck9's Long "big Map" Project
«
Reply #5 on:
August 31, 2006, 02:16:39 PM »
also if can see correctly it has ridges on the sides, so even if it is a world map it would play like a regular map, ie your view could wrap around, but your vecs cant
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CK9
Administrator
Hero Member
Posts: 6226
Ck9's Long "big Map" Project
«
Reply #6 on:
August 31, 2006, 08:36:27 PM »
actually beta, I would have to request the coder to try to stop wrapping
vehicles can access those ridges
oh, wait, I did double ridges, nvmnd
«
Last Edit: August 31, 2006, 08:38:00 PM by CK9
»
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CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart
yup, I have too many screen names
BlackBox
Administrator
Hero Member
Posts: 3093
Ck9's Long "big Map" Project
«
Reply #7 on:
September 01, 2006, 07:27:05 AM »
Quote
actually beta, I would have to request the coder to try to stop wrapping
Not sure if it's really possible right now, as the game sets any map with width >= 512 as world maps.
Sure, you could turn off the bits that control world map but you would probably have to patch up a lot of other things as well. (for example, the globe view button would still be visible. The map would have the wrong X / pixel width mask which would screw up all reads and writes to the tile data in the map).
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CK9
Administrator
Hero Member
Posts: 6226
Ck9's Long "big Map" Project
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Reply #8 on:
September 03, 2006, 12:19:21 PM »
yeah, kk, so I don't have to worry anyway with my double-ridge =)
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CK9 in outpost
Iamck in runescape (yes, I still play...sometimes...)
srentiln in minecraft (I like legos, and I like computer games...it was only a matter of time...) and youtube...
xdarkinsidex on deviantart
yup, I have too many screen names
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Ck9's Long "big Map" Project